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Striker question

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  • Armor – increases your total armor value. (self)
  • Scavenging – Increases odds to find better tier materials in gathering nodes. (self)
  • Weapon Damage – A percentage increase on amount of damage your weapons do. (players or npcs)
  • Skill Power – Increases the amount of Skill Power you have as a flat percentage. (self)
  • Kill XP – Increases the amount of experience you gain from NPC kills. (self, may affect darkzone player/npc kills for rank as well)
  • Health – Provides a bonus to your total health pool. (self)
  • Damage vs. Armor – Provides increased damage against enemy armored units. (does not affect damage vs players)
  • Optimal Range – Increases the optimal range of your weapons. (self)
  • Shock Damage Resistance – You will take less shock damage from enemies and abilities, up to no effect at all. (players or npcs)
  • Disruption Resistance – You are more resistant to disruption effects, up to no effect at all. (players or npcs)
  • Exotic Damage Resistance – Increased resistance to exotic damage from enemies, up to no effect at all. (players or npcs)
  • Deaf/ Blind Resistance – You are harder to blind and flash with flash bang grenades, up to no effect at all. (players or npcs)
  • Fire Resistance – You take less damage from fire based attacks, up to no effect at all. (players or npcs)
  • Damage Resistance – Decreases the amount of damage you take from all sources. (players or npcs)
  • Ammo Capacity – You are able to hold more ammunition for all of your weapons. (self)
  • Critical Hit Damage – Provides a bonus to the amount of damage your critical strikes do. (players or npcs)
  • Protection From Elites -- Decreases damage done to you by elite NPCs (currently bugged to the opposite effect, does not affect player damage)
  • Damage To Elites -- Increases damage done to elite NPCs (does not affect damage done to other players)
  • Headshot Damage Bonus -- Increases damage done on head shots (players or npcs)
  • Critical Hit Chance -- Increases your chances of landing a critical hit, hard cap at 60% (players or npcs)


Feel free to add any I missed.
 
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