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Stolen Signal is stealing my life away... How do you do it ?.

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RimBlock

Underground, overground, wombling free
So I am trying to grind out the commendations for Stolen Signal bosses but am having major issues.

I am playing with Randoms which is a challenge and has resulted in issues like no one picking up the fuse box or dropping and just leaving it running up and down the corridors and dying.

The electric room is also a problem as last night I spent the majority of my time just dodging grenades and getting sniped (immu station worked fine though so no shocks  :32_expressionless:  ).

A lot has to do with team builds so what do you find works best for you for which room (as we have build slots and can change about a bit) ?.

 
Most Lost Signal I've played was during the pts. So, not much since then.

What mode are you trying? I wouldn't be surprised if heroic is easier, simply because of the quality of your randoms. I have found in our small timezone that once something becomes old hat, the quality of the agents in the lesser modes drops and the highest mode is more reasonable to complete.

I used to like DeadEye in LostSig with a mobile shield in the more open studios. In the studio with the heavies, the best spot for this was in the back right corner. You're close to the ammo and typically all the rushers actually rush straight by you when they first come through the nearest door. Of course, you have the new DE 6pc, so maybe give it whirl.

 
Cheers I may do that  :10_wink: .

So ran through most of it last night.  Had a guy who just liked ordering people around over the mic who was really irritating but he did have a few good ideas.

The shock room.

Mobile cover in front of the left and right tables with two chairs.  This give protection from the shock as the platform below the chairs extends out  towards the stage.  I also put a mobile cover to one side to stop the AI shooting from the side and with my Final Measure / Ninja / LoneStar build we cleared it (after a number of tries and ravings by irritating mic guy).  At one point I was just running around dodging grenades, snipers and shocks as I seemed to have all the aggro....

Rusher room.

We hunkered down with mobile covers at the back left.  The junk gave some cover.  The heavies are a pain and it took a few goes but we managed to get that one done.

The TV set.

This was a bit painful with the rushers and heavies but we managed to last until the boss came down and then killed him first time.  I was going up and down like a yoyo though.

Lack of coordination on the Western one with the miniguns caused the shielders to fail.  After a couple of attempts and Mr mic becoming really irritating and a little abusive, I got called away for real life and was not too sad to leave TBH.

It gave me some good ideas for future though.

Loadouts of TA and FM worked quite well in the different locations.

 
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