TheDarkZone
Community Agent
No i don't want that at all.I think lowering the experience-loss as a non-Rogue and increasing as a Rogue would be good. I think they had it more accurate in the beginning, but the reason people were upset and saying that they didn't want to go Rogue because it was too much of a hit was because it was still too new. Now... larger experience loss would still be enough to make Rogues be a little more careful, but they'd still be willing to do it. Maybe increase their Dark Zone funds gained by surviving Rogue status or something, but hitting them really hard on experience loss for dying Rogue? Because I would say that currently I don't feel like there's enough consequence toward Rogues to make them want to be careful. They can die and come right back pretty easy. Then again, I'm not entirely sure anything needs to be changed in this regard to be totally honest because I like the dynamic.
I'm fine with there being a penalty for going rogue, but when the game first launched the penalty was too great and almost nobody was going rogue after the first 2-3 days. That sucked. The Dark Zone is a lot more fun with rogues.
Besides, it is supposed to be a PVP area. I want more rogues, not less of them.