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Patch 1.4 talk

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Oh. daesu

agent provocateur
This is a bit more self referencing than enlightening. However this is what's back from the SOTG.

Also the PTS will start sept 15. and 19.

"Time to kill: With recent updates, the time to kill has increased as the NPCs have gone up in level. While higher levels should bring increased difficulty and effort required to kill an NPC, it’s important that it still feels natural to your character’s progression and that we move away from just changing health and damage when scaling difficulty.

Difficulty scaling: Currently the progression between certain difficulties is too harsh, namely the jump between Hard and Challenging. There should be clear progression steps as you journey from being a fresh level 30 Agent to one with min-maxed gear of the highest gear score possible. To ensure smooth progression and make these steps clear, we need to look at the current scaling and resdesign the system so it feels like a more natural jump in difficulty. It’s also worth noting that the gap between our most “geared” players and those that we would consider to have an average loadout is far too big. This is something that we will need to adjust as well.

Loot Rewards: To continue taking steps to improve the progression systems we need to address the way loot rewards are handled. As a player, you should be able to play at your appropriate difficulty and acquire loot that allows you to progress to higher difficulties. You should also be able to obtain loot by doing the activities you enjoy doing. This isn’t supported very well in the current system and it’s important we address it.

Shooter: As the game has progressed, some of the core shooter elements have diminished. It’s important that you feel the impact of gun handling and that it’s factored in when you are considering which gun to use. We want to bring back and improve upon the importance of gunplay along with the cover based elements so the experience you have while leveling is consistent throughout the entire game."

The public test server.

"the Public Test Server will start on Thursday, September 15th. This will be used to test the infrastructure of the server and ensure its stability. For this, the invites will be limited to PC players who sent in an application to the Elite Task Force, as a token of appreciation for your dedication to the game.

"If you are on PC and didn’t apply to the Elite Task Force and still want to take part don’t worry! We are planning on making the Public Test Server available to all PC players who own a copy of the game on Monday September 19th. There will also be no NDA so you will be free to discuss it with others."

Ubisoft faq for mainly pts.

http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-266801-16&ct=tcm:148-76770-32

 
It will be interesting to see what exactly ends up in 1.4 from what they listed above.  I don't know if what they discussed will be enough to make up for pushing the DLC.  I've got a season pass so at a minimum I'll keep checking back in for the patches and the last two DLC, but I have a feeling that with the One Tamriel update dropping October 18th that I'll be getting back into ESO (I played the shit out of that game for many, many months. 

 
.. and to hear more on the dark zone (or s/b zones). Not sure they'll just be rebalancing in 1.4 or going to act on the overwhelming feedback. Inevitably it is going to be changed.

I used to find ESO pvp pointless. Grouping for dailies was frustrating. Maybe a timezone thing. Actually prefer this broken game to that.

I can see they need to revamp the dz, but it would be a shame if the idea is lost to tried and proven structured pvp.

Not that I've been in the dz since Underground dropped. Should remedy that lol.

 
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Don't think it was ever that terrible in our timezone (give or take the odd hacker).  Them top level bad guys are damn tough though.

Wooho, a few extra days early in the test server... experiencing all the broken stuff.... err new stuff....  :1_grinning: .

 
Well, when I played, i found in ESO you had certain quests each day, which by my evening most players had done (my impression was done not too early). Though, you are still expected to complete that same missed quest the next day, when everyone had the that previous daily quest done. Old daily, no one interested. I could sit on the lfg queue for hours, nada. When you're a casual player.. big fail. Too small of a window to get your play time in.  Rather play broken game than not play at all.

I was a frantic crafter in trading guids. When I realized that's where all my time was spent i stopped logging in.

 
When I played ESO I had a group of like 2-4 other players that I regularly played with, so I didn't have issues with teaming up for missions and dungeons.  Once the new update drops we'll all probably jump back over and give it a try to see how things have changed.  

 
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