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New Abilities 2

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FirstMarshall

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While not as receptive as I would of hoped, I enjoyed coming up with new abilities for this game. With that said, I thought up another set of abilities to see how everyone would like these. As with last time, please share your thoughts, and let me know what you think. Without further a due.

Medical: Backpack

Standard: Heals players "X" radius from self. While active, able to pick up downed players quickly.

Boosted: Heals players "X+1/2X" radius from self. Stays active 5 seconds longer.

Supply: Heals players "1/2X" radius from self. While active and in combat, players in group can restock once per activation on self for 1/3 ammo capacity.

AED: Heals players "X" radius from self. While active and in combat. The ability can be activated again to shock all enemy players in radius, ending the ability.

Tech: Grenade Launcher

Standard: Equip a grenade launcher with 6 frag grenades loaded. (Does not pull from stock.)

Tear Gas: Equip a grenade launcher with 6 tear gas grenades loaded. (Does not pull from stock.)

EMP: Equip a grenade launcher with 6 EMP grenades loaded. (Does not pull from stock.)

Potluck: Equip a grenade launcher with 6 random grenades loaded. (Does not pull from stock.)

Security: Blast Pod

Standard: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health.

Med Bay: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health while healing player inside for "Y".

Guard: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health while emitting fire at "Y" radius.

Flasher: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health. Activate the barrier again to flash bang enemies in "Y" radius.

 
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