FirstMarshall
New member
While not as receptive as I would of hoped, I enjoyed coming up with new abilities for this game. With that said, I thought up another set of abilities to see how everyone would like these. As with last time, please share your thoughts, and let me know what you think. Without further a due.
Medical: Backpack
Standard: Heals players "X" radius from self. While active, able to pick up downed players quickly.
Boosted: Heals players "X+1/2X" radius from self. Stays active 5 seconds longer.
Supply: Heals players "1/2X" radius from self. While active and in combat, players in group can restock once per activation on self for 1/3 ammo capacity.
AED: Heals players "X" radius from self. While active and in combat. The ability can be activated again to shock all enemy players in radius, ending the ability.
Tech: Grenade Launcher
Standard: Equip a grenade launcher with 6 frag grenades loaded. (Does not pull from stock.)
Tear Gas: Equip a grenade launcher with 6 tear gas grenades loaded. (Does not pull from stock.)
EMP: Equip a grenade launcher with 6 EMP grenades loaded. (Does not pull from stock.)
Potluck: Equip a grenade launcher with 6 random grenades loaded. (Does not pull from stock.)
Security: Blast Pod
Standard: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health.
Med Bay: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health while healing player inside for "Y".
Guard: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health while emitting fire at "Y" radius.
Flasher: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health. Activate the barrier again to flash bang enemies in "Y" radius.
Medical: Backpack
Standard: Heals players "X" radius from self. While active, able to pick up downed players quickly.
Boosted: Heals players "X+1/2X" radius from self. Stays active 5 seconds longer.
Supply: Heals players "1/2X" radius from self. While active and in combat, players in group can restock once per activation on self for 1/3 ammo capacity.
AED: Heals players "X" radius from self. While active and in combat. The ability can be activated again to shock all enemy players in radius, ending the ability.
Tech: Grenade Launcher
Standard: Equip a grenade launcher with 6 frag grenades loaded. (Does not pull from stock.)
Tear Gas: Equip a grenade launcher with 6 tear gas grenades loaded. (Does not pull from stock.)
EMP: Equip a grenade launcher with 6 EMP grenades loaded. (Does not pull from stock.)
Potluck: Equip a grenade launcher with 6 random grenades loaded. (Does not pull from stock.)
Security: Blast Pod
Standard: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health.
Med Bay: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health while healing player inside for "Y".
Guard: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health while emitting fire at "Y" radius.
Flasher: Throw down a pad that can be activated by any group member. When activated a small barrier erects around player with "X" health. Activate the barrier again to flash bang enemies in "Y" radius.