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My Reason for not going Back into the Dark Zone

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TWSFGaming

Community Agent
Hello all,

When I started my first character, I was kinda nervous going into the Dark Zone. Mainly because I didn't know what to expect. When I read that Rogue agents roamed inside, I was thinking PvE mainly. It was until later that the Dark Zone was a PvP place as well. Now, I'm not very good at PvP nor do I like doing it but I don't mind it until this lone incident happened. I was farming in the DZ and was extracting. A bunch of Rioters came and I threw my Seeker Mine and was about to kill them when I somehow went Rogue. A couple seconds after that, I saw another agent there and I knew what happened, one of my Seeker Mines must of hit him. So he kills me and takes my loot and I apologize to him and he says that he wanted it to happen. This guy ran into one of Seeker Mines and turned me Rogue. Now, I find that to be an asshole move and I have not entered the DZ solo since. I have gone back with a friend but I'm never going back into the DZ solo after that experience.

 


quinch1199

Dwarven Lord Under The Mountain
Hello all,

When I started my first character, I was kinda nervous going into the Dark Zone. Mainly because I didn't know what to expect. When I read that Rogue agents roamed inside, I was thinking PvE mainly. It was until later that the Dark Zone was a PvP place as well. Now, I'm not very good at PvP nor do I like doing it but I don't mind it until this lone incident happened. I was farming in the DZ and was extracting. A bunch of Rioters came and I threw my Seeker Mine and was about to kill them when I somehow went Rogue. A couple seconds after that, I saw another agent there and I knew what happened, one of my Seeker Mines must of hit him. So he kills me and takes my loot and I apologize to him and he says that he wanted it to happen. This guy ran into one of Seeker Mines and turned me Rogue. Now, I find that to be an asshole move and I have not entered the DZ solo since. I have gone back with a friend but I'm never going back into the DZ solo after that experience.
Please note that all this is changing...there will BE NO FRIENDLY FIRE in 1.8.

Rogue will be a conscious choice, you will have to signify that you are entering Rogue status by togging a PvE/PvP style indicator. 

A preview of the new gameplay and Rogue status indicator was shown on the last SotG and featured in this video:



 

TWSFGaming

Community Agent
Okay, after seeing that, I wanted to say, thanks quinch.  I will return to the DZ after 1.8 drops. But I have a quick question:

If I Indicate I want to do PvE, if I run across another player, will I be able to damage them by friendly fire, grenades or skills, or will all that be negated?

 

quinch1199

Dwarven Lord Under The Mountain
If I Indicate I want to do PvE, if I run across another player, will I be able to damage them by friendly fire, grenades or skills, or will all that be negated
PvE is the default setting as you go into the DZ. From what's been explained to us you will NOT be able to damage any other players character, by any method, unless they mark themselves as PvP. Basically the same way there is no friendly fire in the Open World (LZ) during missions & Incursions.

As soon as they switch to PvP they show as Rogue and you can damage them, they can damage you ... just as it works now.  There is a small cooldown timer (looks like 3 seconds) between pressing the button and actually going Rogue, this is to give people in your group the chance to leave that group if they don't want to be Rogue themselves.

My assumption at the moment is that Rogue status remains until the hunt has expired. There are still some grey areas I haven't worked out yet and I'm going back over the SotG audio today to find the small bits I might have missed. For example they said the old Rogue hunt timer was gone but didn't really explain how a Rogue hunt ends except by rogues getting killed or all other players on the hunt mission getting killed by the Rogues.... I'm hoping for some form of other escape possibility for Rogues but I guess I'd be happy if they can't just "run away".

Guessing making sure the Rogue hunt doesn't end until one side is all dead means players can't use any map glitch bugs to hide (i.e. finding a glitched part of the map and hiding literally inside a wall). 

Making Rogue hunts an active mission - that players "join" much like an LZ mission - means 1) Rogues can't just keep running or just hide until the timer expires, 2) Gives a clear option to grant genuine rewards to any players involved on both sides based on performance. 

However, as we only saw it from the Rogues side I don't know yet how the normal player side works...is there a pop up asking you to press a button to join a Rogue hunt in your DZ area or something else? If you don't join a hunt are you now immune to the Rogue damaging you? 

Still some key questions I need answers too. 

Oh, players get special caches for taking part in hunting down Rogues, Rogues get special caches for surviving one which are nice touches. 

 
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quinch1199

Dwarven Lord Under The Mountain
Okay, after seeing that, I wanted to say, thanks quinch
Thank you, not a problem. I knew "fixes" were coming, and long over due. 

Side note: RPM glitch and sniper rifle hamming bug are being rectified in next mini patch next week (1.7.1)

THEY ARE STILL HANDING OUT INSTANT ACCOUNT BANS TO ANYONE CAUGHT USING THE RPM GLITCH ... be aware. 

 

Jaypeg

Community Veteran
DZ can be frustrating at times, it's a place where there are no rules but you think people would have a least some sort of respect.

I think the rewards outweigh the negatives, good bosses, loads of loot... just have to know when to run and when to fight. a lot of peeps are running banshee which means they now wait for you to start it. As they will do more damage ...

update soon so will change things, for the better or worse we shall see... have fun mate.

 

quinch1199

Dwarven Lord Under The Mountain
DZ can be frustrating at times, it's a place where there are no rules but you think people would have a least some sort of respect.

I think the rewards outweigh the negatives, good bosses, loads of loot... just have to know when to run and when to fight. a lot of peeps are running banshee which means they now wait for you to start it. As they will do more damage ...

update soon so will change things, for the better or worse we shall see... have fun mate.
I've added full notes on the what the Rogue mechanics in PTS 1.8 will be like...as we know so far. Important to note that Banshee is being radically reworked now it seems. 

 

Jaypeg

Community Veteran
I've added full notes on the what the Rogue mechanics in PTS 1.8 will be like...as we know so far. Important to note that Banshee is being radically reworked now it seems. 
I go into the dz mainly for PVE but I use a pvp build because I know I'm going to have some nob try and shoot me in the back.. banshee is a good set but I see players trying to egg you on knowing that they will get a damage increase. Hexo build all the way for me...

 

quinch1199

Dwarven Lord Under The Mountain
I go into the dz mainly for PVE but I use a pvp build because I know I'm going to have some nob try and shoot me in the back.. banshee is a good set but I see players trying to egg you on knowing that they will get a damage increase. Hexo build all the way for me...
They didn't give any real information about how Banshee is being reworked except to hint that it will have a positive impact on rewards gained during Manhunts...it might be a general boost to drops all over in the DZ for example. 

I'm currently only visiting the DZ myself to gain Div Tech in preparation for 1.8 and using Div Tech as a recalibration currency in the new West Docks Hub. Just the occasional extraction if the place seems exceptionally quiet (like last night.. I was LITERALLY alone in DZ08 & 09!).

 

quinch1199

Dwarven Lord Under The Mountain
Encouraging ISAC Agents vs Rogues.
Its taken them over a year to realise it and do something about it... its finally filtered in that you can't have unregulated PvP combat, especially if you have no dedicated Clan promotion system in place. Without some form of guidance to the style of play needed the player base fragments, people don't take defined roles and the resulting chaos is literally bad for business. Now even Rogues have clear objectives...its not a matter of just killing players for loot, that incentive fell away 4 months after release! Since then the main driving factors for Rogues have been the thrill of PvP and/or Trolling...mostly unfortunately its been the latter which is not popular with anyone.

From the proposed build of Rogue 2.0 it seems most methods of clear trolling of players has been taken away so this will force Rogues to play to the actual objective

1) Go Rogue

2) Get to Tier 5 in Manhunt

3) Successfully purge Rogue Status

It might not be very lore based or logical in a story sense, but it makes complete sense as a way to control PvP in a more open environment. Clearly taking a leaf from other MMO's that have mixed PvE/PvP environments where you can only engage in PvP if you toggle your status accordingly. 

As the stand the changes are making me think about going into the DZ but perhaps more importantly its making me want to use Matchmaker and turn my VOX back on. 

 

Jaypeg

Community Veteran
They didn't give any real information about how Banshee is being reworked except to hint that it will have a positive impact on rewards gained during Manhunts...it might be a general boost to drops all over in the DZ for example. 

I'm currently only visiting the DZ myself to gain Div Tech in preparation for 1.8 and using Div Tech as a recalibration currency in the new West Docks Hub. Just the occasional extraction if the place seems exceptionally quiet (like last night.. I was LITERALLY alone in DZ08 & 09!).
Yeah sometimes is a ghost town , like it like that...plus helps with commendations

 

quinch1199

Dwarven Lord Under The Mountain
Yeah sometimes is a ghost town , like it like that...plus helps with commendations
Very true, i'm both looking forward to and dreading the new version ... on one side it seems like its vastly improving the gameplay mechanisms but on the downside (for me as a PvE gamer just trying to complete weekly tasks) its going to mean server population will increase again! 

 

Jaypeg

Community Veteran
Very true, i'm both looking forward to and dreading the new version ... on one side it seems like its vastly improving the gameplay mechanisms but on the downside (for me as a PvE gamer just trying to complete weekly tasks) its going to mean server population will increase again! 
I like that it gives you the opportunity to go rogue if that's your bag, no more friendly fire as well...it's nice that they have actually looked at it from a PVE point of view, as PVE normally takes the hit for the pvp players.

 
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