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How to create the perfect sniper build

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steampunkgirl

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Okay, I've just copied almost 80% of the words here>>http://webjunkiesblog.blogspot.com/2016/04/how-to-create-solid-sniper-build-in-tom.html.. If you want to see the original content then just go over there but, I think I pretty much pasted all the important stuff here..

Designated Marksman Rifle Types

First and most important part of being a sniper is to pick your weapon. There are three types of DMR's:

- Bolt action (M44, SRS etc)
- Semi auto small mag (M1A)
- Semi auto large mag (SCAR-H, MK17 etc)

They all have pros and cons. If we make a comparison:

DMG: BA>SASM>SALM (Damage)
RoF: SALM=>SASM>BA (Rate of Fire)
Proc: SALM>SASM>BA (Proc chance)
Stab: BA>SALM>SASM (Stability)
Acc: BA>SALM>SASM (Accuracy)

Now most of you wonder, what does proc mean? It means that how often you can deploy a % on hit effect like Toxic (Blind on headshot) to your enemy. Which is SUPREME in some situations.

Since we cleared the proc thing, you should pick your poison.

BA weapons are very slow to fire compared to others but have superior stopping power over others. With sufficent firepower or buffs, you may one shot people or deal massive damages to a mob. Also they have least bullets in a mag. You should avoid proc effects when using BA weapon.

SALM weapons are very fast but have lower stopping power, picked least over others. They deal most on sheet DPS but their burst is very low with supreme stability and accuracy. They are very effective with proc talents like Toxic because of their high RoF but may go low on ammo faster than other DMR's.

SASM which is M1A, between the other two types and the most picked choice. It gives the most optimal damage (DMG/RoF ratio) but has very bad horizontal stability and lower accuracy. Also okay to use proc effects because of its decent RoF.

Talents

Talents matter more for DMR's than any other weapon type. They fulfill a designated role so they won't benefit with every talent. I will give you a tier list for talents and you can pick whatever is the best for you.

Tier 1:

- Balanced (must have for all DMR's)
- Deadly
- Brutal
- Competent (benefits from electronics)
- Skilled
- Stable (for SASM)
- Accurate (for SASM or SALM)
- Capable (benefits from electronics, don't use Balanced if you have this)
- Destructive
- Ferocious (PVE exclusive)

Tier 2:

- Fierce
- Adept (worse than fierce, benefits from electronics)
- Harmful
- Toxic (SALM or SASM)
- Prepared
- Proficent (use BA with no mag extension)
- Swift
- Vicious

Tier 3:

- Whatever is left

A great DMR should at least have two of T1 talents and one of T2 talents in my opinion. THE BEST combination would be Deadly-Brutal-Balanced or Deadly-Competent-Capable for electronics-based builds. Since electronics lower CD's of skills aswell, using "on skill usage" talents with electronics builds of course give you more benefits.

For player talents, using "Steady Hands" is a must. Others are up to you.

How to Mod DMR's

This is the most confusing topic for people. I have seen a lot of opinions about mods but most of them are terribly wrong IMO. Best way to see what mod does most for you is to TEST THEM YOURSELF, but I will tell you what is best in theory.

- Magazine: % Weapon Damage and Magazine Size
- Underbarrel: Stability/Horizontal Stability or Accuracy for SASM, Stability/Initial Bullet Stability for BA and Stability/Accuracy for SALM.
- Muzzle: Stability/Horizontal Stability or Accuray for SASM, Stability/Critical Hit Damage or Initial Bullet Stability for BA and Stability/Accuracy for SALM.
- Sight: Prefer X15 Scopes. Headshot Damage/Accuracy for SASM, Headshot Damage/Critical hit Chance for BA and Headshot Damage/Accuracy for SALM.

As you noticed, BA rifles do not need accuracy at all. M1A requires extra horizontal stability, SALM or BA rifles do not. BA has more uses for Initial bullet stability while others don't. Optimal Range is not needed for any DMR's. Stability is generally good for DMR's but for BA it is not that important. Headshot Damage is great for all DMR's.

 
Cool post

I strongly believe the M1a is the rifle to go for because the RoF is so much higher. If you miss from a BA you find yourself in trouble a lot more.

 
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