Chukwithak
New member
I was listening to the podcast and discussion about the weapons. I think Massive had an idea for the color of the weapon and had to change their method mid-stream. I think at this point the way it should go is each weapon has a base damage. The gear score becomes a magnifier of that base damage. As the gear score goes up, so does the damage on that weapon. The color solely reflects the bonuses. ie green = no bonuses, blue = 1, purple = 2, gold = 3, and teal = ?. In this theory, a purple M1A and gold M1A with the same gear score can do the same damage minus the bonus'. With the right roll on a purple could possibly be a better weapon than the HE. This would bring blue, and purple weapons, back into game play, and the properly rolled HE drop could bring that excitement back to the game.
Now maybe this is the way it is currently designed but I'm no seeing it because everything is 163.
I would love see more gear with more flexibility with firearms/stamina, stamina/electronics, or firearms/electronics etc.
Now maybe this is the way it is currently designed but I'm no seeing it because everything is 163.
I would love see more gear with more flexibility with firearms/stamina, stamina/electronics, or firearms/electronics etc.
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