Yeah, I think you're right. So, that means, those who have DTec stacking up all this time get op'ed. The solution is with increasing the DTec supply so new players can catch up means the leveling playing field is to be op'ed.
Op-ville!
I guess they will need to lift the difficultly. Though the optimization leaves the door open to incremental increases to gs cap, as opposed to the big occasion gs tier jump.
Of course the ACTUAL solution is to just accept publicly that players who've got DT stacked up will be able to maximise their gear within the first day and leave things as they are but there are ways to make this better!
Example: World of Warcraft has thousands of players running at maximum optimisation and max level with their gear and builds. Blizzard brings out an expansion which increases max level. It's well known that there's a good chunk of players who will get the expansion DLC and within a few hours be max level again!!
Do you hear much nagging about it? Not really no, and there are three key reasons for this:
1) New Gear
2) Variety of activities
3) More story/Lore
With patch 1.8 essentially the max level is being increased...BUT... we get only a handful of new items, no real new gear at all and virtually no story or additional Lore.
What The Division lacks is a commitment to its genre. Its always tried to be part MMORPG, part Loot-shooter but its always been story "lite". They really should have worked on expanding the lore and story with the opening of the WSP. Three story missions for example perhaps? I hear there are more echoes which is a good thing but I don't feel it engages people enough.
Of course the game is a victim of its own demographic schizophrenia as players wanting the looter shooter game power through story and pretty much ignore it (then complain they've finished the game of course) and more dedicated RPG players find the story shallow and over too soon - in short the game's never really been set up for a community like other MMORPG's. The LZ isn't a fully open world where you can bump into the any other player for example (like in WoW) and the social areas don't have joint quests players can randomly run (like Destiny).
So I think at the moment it might be helpful if Massive explained that the game won't be able to cater for everyone, that some players will absolutely have a head start because...they put the hours in...I'm a casual gamer myself and whilst I can see similar players feeling left out because they see other players rocket ahead initially, I also appreciate that players who've worked hard hours for that ability should benefit from the grind they've done. I really wouldn't want to belittle their achievements.