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Dark zone rogue PvP!

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VallkozGaming

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I have been watching alot of videos on the division and every youtuber seems to have the answer on how the dark zone can be better. In some ways i say yeah its a bit harsh losing all that DZ xp and points but then i think about when i play GTA online and how crazy the PvP is in that game kill on sight with no punishment for death or in Dayz were dying is game over. I still found myself wanting to kill other players in the division and those moments be for going rogue were heart racing sometimes. Im not saying its the best system but i can live with it lol 



 
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the only thing that needs to change in pvp (rogue) status is this; The amount of DZ currency gain for surviving "rogue" should be increased.

For example. I Was rogue for over 15 minutes in open beta and finally got killed. I lost over 3,000 DZ currency and a bunch of EXP. if I was to survive that you get like 300 DZ

currency. the longer you survive the better your gain should be also greater the loss. but it should be rewarded for surviving a lengthly period of time.

you get the same reward no matter how long you are rogue, I think its based on your rogue rank 1 through 5 that determines how much reward you get. the only way to make money when rogue is killing other players while rogue getting to manhunt rogue rank 5 then surviving the timer. in order to make 3,000 DZ currency to justify dieing would be to kill 10 players in 15 minutes or so. that's a pretty tough statistic to achieve. especially when you are really just trying to survive the man hunt!

 
i understand what your saying but if the reward for surviving was really high you would have people that would kill there friends in a low server and wait it out to get there reward just to farm points. 

 
the only thing that needs to change in pvp (rogue) status is this; The amount of DZ currency gain for surviving "rogue" should be increased.

For example. I Was rogue for over 15 minutes in open beta and finally got killed. I lost over 3,000 DZ currency and a bunch of EXP. if I was to survive that you get like 300 DZ

currency. the longer you survive the better your gain should be also greater the loss. but it should be rewarded for surviving a lengthly period of time.
I'm on board for this change except I don't think it necessarily has to be tied to how long you survive. I think it should be based more on how much carnage you create. If I manage to kill 10 other agents and survive my reward should be greater than if I kill 2 other agents and survive. 

I'm okay with the severe punishments for dying as a rogue (I also lost about the same as you one time, but lost 8 DZ Keys on top of it). I just want the rewards to be a little higher. I'm afraid that eventually nobody will go rogue because of the fear of what they will lose.

 
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