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Current state of Resistance.

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RimBlock

Underground, overground, wombling free
As we all know, plans tend to go to crap at the first engagement and after almost 2 years it seems Massive have not got this worked out yet.

Resistance seemed like a good idea...  Fight hard and get rewards... a few secret caches also reward some supper good stuff for extra bonus...

... and then the players started playing....

So the most common technique I currently see is players grinding for the first or second cache opening then wiping to restart as going any further just doesn't give any decent rewards based on the scaling of the difficulty.

I also see a fair few players joining, checking the team and then leaving, presumably as they do not see an obvious Reclaimer there to keep them alive whilst they run and gun.

The worst though is getting a cache open and then one or two team members just bail.  People wishing to continue are 2 players down and any new players joining get lots of AI spawning around them as they run the gauntlet to try and link up with other members.

Personally I think the scaling should be better with regards to risk vs reward and that caches should be available at set levels rather than just when you have enough tokens.  Move D-Tech at higher levels would help keep peoples interest but I have yet to get a Classified items from a Resistance cache and yesterday opened 4 bonus caches (over 2 games) and didn't get one classified or exotic.  Based on previous experience they seem to be 'fine tuning' the drop rate.

Ah the Division.  Things look so rosy with new patches and then it all goes down hill...

 
I agree.  Resistance needs some significant tuning.  Been in a couple ad-hoc groups - sucked.  Took a three person team in and that was OK, but not enough to get through it.  But I like the idea. Alot.

...gene

 
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