Angrywaterfowl
New member
I am currently DZ level 65, and thought I'd throw together a quick post to show where my gear stands now. Full disclosure - I have virtually zero experience with forum posts and putting together build guides, so bear with me here. Before I dive in, here are a couple quick links to display my Division Tracker rank and gear setup, just so you who is publishing this post.
Division Tracker Results - currently #8 on Xbox for Items Extracted
High-level Overall View of Stats and Gear
This build could also be labeled "End-Game Solo & Co-Op Dual Purpose Build Guide (PVE & PVP)", considering I make only slight variations to my Skills when playing with a group versus solo, and Missions versus the DZ. It was inspired by the approach I found myself taking when clearing DZ 1 & 2, but the reason I enjoy it so much is because it is multi-purposed.
Skills
Signature Move: Tactical Link - Increases damage and critical hit chance to the user and all nearby allies.
Solo Play
Group Play
Detailed Overall View of Stats and Gear
High-level Stats
Tenebrae
Weapon Talents
Weapon Talents
Here are a couple items worth noting that aren't called out elsewhere within the guide:
Also, any constructive feedback on the layout of the post itself is certainly welcomed. I may fine-tune this based on feedback and to update with various gear upgrades down the line, depending in how well-received it is.
Thanks in advance for the views and replies! I enjoyed throwing this together.
Division Tracker Results - currently #8 on Xbox for Items Extracted
High-level Overall View of Stats and Gear
This build could also be labeled "End-Game Solo & Co-Op Dual Purpose Build Guide (PVE & PVP)", considering I make only slight variations to my Skills when playing with a group versus solo, and Missions versus the DZ. It was inspired by the approach I found myself taking when clearing DZ 1 & 2, but the reason I enjoy it so much is because it is multi-purposed.
Skills
Signature Move: Tactical Link - Increases damage and critical hit chance to the user and all nearby allies.
- Although my Skills remain the same in group versus solo play, it is worth calling out one group dynamic with this. When attacking a named elite group at various landmarks (particularly in DZ3-6), try to pair this with the security signature move for a powerful duo of high damage mitigation and damage output values. You should be able to clean up the majority of the pack during the 12 second window and simply clean up the scraps thereafter.
- Yet another source of damage boost on this build. Noticing a trend? It's all about the quick clears to keep the 30% damage mitigation up from 'On the Move' at all times.
- With my current skill power, this boosts my crit hit chance by 31.30% and my crit hit damage by 57.50%
Solo Play
- On the Move - Kill a hostile while moving to reduce incoming damage by 30% for 10 seconds.
- Critical Save - Use a medkit during low health to increase damage resistance by 40% for 10 seconds.
- Strike Back - Reach low health to reduce active skill cooldowns by 20%
- Tech Support - Kill a hostile while any skill is deployed to extend any active skill duration by 10%
Group Play
- One the Move - Kill a hostile while moving to reduce incoming damage by 30% for 10 seconds.
- Critical Save - Use a medkit during low health to increase damage resistance by 40% for 10 seconds.
- Triage - Heal an ally with a skill to reduce skill cooldowns by 15%
- Combat Medic - Use a medkit near allies to heal group members and proxies within 20m by 40%
Detailed Overall View of Stats and Gear
High-level Stats
- DPS - 173,513
- Firearms - 2437
- Health - 66,291
- Stamina - 2126
- Skill Power - 24,942
- Electronics - 1899
- Armor: Reckless - Increase damage by 13% and increase incoming damage by 10%
- Operator Mask: Rehabilitated - Heals 2% every second during Status Effects
- Pads: Perceptive - Item find and Credit find bonuses are increased by 25%
- Pack: Specialized - Adds 13% of Firearms and Stamina to Skill Power
- Gloves: Savage - Critical hit chance is increased by 13% against targets out of cover
- Holster: Health regeneration kicks in twice as fast while in cover
Tenebrae
Weapon Talents
- Steady - Killing a target with a headshot removes 100% sway from the weapon for 7 seconds
- Brutal - Headshot damage is increased by 24% when using this weapon
- Toxic - Headshots with this weapon have a 13% chance to apply the Blind Status Effect
- Prepared - Damage is increased by 13% when more than 40 meters from the target
- Magazine
- 90% Magazine Size
- 13% Weapon Damage
- Scope
- 17% Accuracy
- 18% Headshot Damage
- Muzzle
- 33.50% Stability
- 20.50% Accuracy
- Underbarrel
- 19.50% Accuracy
- 35.50% Stability
Weapon Talents
- Fierce - Critical hit chance is increased by 8% when using this weapon
- Sustained - Killing a target increases your health by 6%
- Accurate - Accuracy is increased by 46%
- Magazine
- 85.5% Magazine Size
- 24.4% Rate of Fire
- Scope
- 6.50% Critical Hit Chance
- 17% Headshot Damage
- Muzzle
- 34% Critical Hit Damage
- 21.50% Reduced Threat
- Underbarrel
- 33% Hip Fire Accuracy
- 20% Accuracy
Here are a couple items worth noting that aren't called out elsewhere within the guide:
- Tip: When focusing on itemization, take particular note of item level 31 versus item level 30. It makes a big difference when you itemize with i31 gear across the board.
- The build is primarily centered around using the SMG. The Marksman rifle is used as backup, and quite frankly, sometimes I replace it with an LMG or assault rifle. I don't have a good item level 31 assault rife yet, but when I do, I imagine that will be the staple second weapon for Dark Zone and Tenebrae will maintain it's spot for Challenging missions.
- With this build, my scavenging is at 179%. Try to keep your scavenging as high as possible. You do this by getting the 25% talent on the pads, rolling a minor attribute on your pads and mask to scavenging, and for an extra boost, using gear mods with scavenging. This build was previously 197% scavenging, until I dropped to mods in favor of % increase signature skill resource on kill.
- As I just mentioned, consider adding mods to your gear that contain % signature skill increase. Especially when running solo in the DZ, simply adding a couple of these mods will virtually guarantee that you will have your signature move available during every named elite encounter. That's pretty huge, because without it, you're looking at only having it available for every other encounter at best. I run two mods for a total of 6%.
- Be sure to hit your Firearms, Stamina, and Electronics marks to unlock your talents. This is a big DPS boost that isn't always realized in your overall DPS calculation (which we know to already be inflated by stats that don't directly impact damage output). The basic threshold for most High-end items is 1889. Hit that for all three! (you'll notice that I just barely hit it for electronics - that's intentional) The higher threshold is 2362. You won't be able to hit that for all three, so pick your poison and prioritize it. Mine is Firearms. Ideally, I'd exchange a bit of my Stamina out for more Firearms to drop the stamina closer to 1889, but I'm not interested in re-rolling gear until I have a larger phoenix credit pool.
Also, any constructive feedback on the layout of the post itself is certainly welcomed. I may fine-tune this based on feedback and to update with various gear upgrades down the line, depending in how well-received it is.
Thanks in advance for the views and replies! I enjoyed throwing this together.