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204 MP7 Drop

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MichFan

Shoot 1st Ask Questions Later
So I was lucky enough last night to have a 204 MP7 drop with crit chance of 24.5%, base dmg of 9800, and talents of deadly, swift and responsive. 

RPM on base MP7 is 950. My question is do you guys think I am better off using a 106% mag with 26.5% ROF mod or and 103% with 13% dmg mod? I'm torn the high ROF would be nice but then i thought about it more and it already has a crazy high ROF compared to other SMGs. 

Thoughts?

 
Using the 106% mag and RoF buff with Base damage of 9800 and a RoF of 1201 would be the better option in my opinion. I always buff RoF just see it as more bullets hitting the target when your accuracy is good. Can I ask have those magazines been crafted with the level 32 blueprint?

 
For PvP, definitely RoF. For PvE, either one.
I would say it depends on your ammo caoacity and if you intend to be in sustained fights.

Higher rof just burns through ammo in longer fights.

I found myself out of ammo a couple of times kast night fighting lvl32 hvt mobe with @Oh. daesu (partly due to not optimal range).  That was over 1.1k bullets from a standard mp5 (800 rpm).

Pve i would take greater damage as you can usually take a bit more time.

 
I would say it depends on your ammo caoacity and if you intend to be in sustained fights.

Higher rof just burns through ammo in longer fights.

I found myself out of ammo a couple of times kast night fighting lvl32 hvt mobe with @Oh. daesu (partly due to not optimal range).  That was over 1.1k bullets from a standard mp5 (800 rpm).

Pve i would take greater damage as you can usually take a bit more time.
True, but for fighting players, the more bullets you can push into them, the better. You're already losing 75% of your damage, pile on what you can in the short gaps you have.

It's also entirely possible to be holding ~2k ammo now, so running out should take a LONG fight.

 
True, but for fighting players, the more bullets you can push into them, the better. You're already losing 75% of your damage, pile on what you can in the short gaps you have.

It's also entirely possible to be holding ~2k ammo now, so running out should take a LONG fight.
Yep.  For pvp rof is probably the way to go for damage.

To get up to the 2k ammo you need to loose two gear slots for that gear set when you could use them for other sets buffs.  If you are going for the 4 piece instant reload on weapon swap them no issue.  If not then......

 
Yep.  For pvp rof is probably the way to go for damage.

To get up to the 2k ammo you need to loose two gear slots for that gear set when you could use them for other sets buffs.  If you are going for the 4 piece instant reload on weapon swap them no issue.  If not then......
Rim, it isn't about using more ammo but killing them faster. Especially with a mp5, since you have a short range. You want to drop them quick. 

Edit. Just to add. Hvt had a time limit. So we didn't fail from ammo.

 
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Using the 106% mag and RoF buff with Base damage of 9800 and a RoF of 1201 would be the better option in my opinion. I always buff RoF just see it as more bullets hitting the target when your accuracy is good. Can I ask have those magazines been crafted with the level 32 blueprint?
Actually the weapon dmg one is a lvl 31 blueprint and the ROF is from a 32 lvl blue print. 

To answer the other question I swap to Lone Star whenever I am re-stocking so I end up with around 1600 rounds plus one mag in my SMG. Takes a good while to run out. I opted for the ROF mod and last night was not disappointed. Does good against NPCs but against other agents it melts lol 

 
To get up to the 2k ammo you need to loose two gear slots for that gear set when you could use them for other sets buffs.  If you are going for the 4 piece instant reload on weapon swap them no issue.  If not then......
You don't have to lose slots at all,  all you lose is a tiny bit of time before you run.

 
Would have thought that would be leveraging an exploit in the gear change / ammo check code  :10_wink: .

Could cause people problems if they flag it as a known cheat.

TBH, surprised they have not patched it already but I guess low priority compared to other exploits out there that needed fixing for 1.2.

 
Would have thought that would be leveraging an exploit in the gear change / ammo check code  :10_wink: .

Could cause people problems if they flag it as a known cheat.

TBH, surprised they have not patched it already but I guess low priority compared to other exploits out there that needed fixing for 1.2.
The paramedic/police backpacks have been out for as long as the game has, and work the same way. Ubi has known about them for just as long, and never listed it as an exploit/cheat.

 
I disagree. I would not put ROF on an MP7, ever. A couple main reasons. The ROF is already ridiculous and the clip is only base of 20. I 'would' however put ROF on an MP5 ST (its close cousin), though that would be debatable. The MP7 I find you simply miss too often for the clip size vs ROF. Unless you have acc/stab mods and your gun is a laser beam, or your mob is stationary, you burn through your clip just trying to track the mobs, especially players in PVP. Half the time you spend reloading in fire fights. Ammo usage in the DZ is a precious commodity and you are forced to spend more time switching weapons and visiting safe houses to restock. If you are running with a 4pc tac person at all times then ditch the wep dmg and go pure CHD. If you solo or run with 4 DPS groups then keep that wep dmg in there with some CHC on your other wep mods.

 
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I 'would' however put ROF on an MP5 ST (its close cousin), though that would be debatable.
It's not debateable at all. Just swapped my 102% mag size/ 13.5% wep damage mag for a 107% mag size/30.10% RoF mag on my mp5 st (which now has a rate of fire of 1k+!!), and the boost was ungodly in the damage department. Not per shot of course, but in time to down an enemy. It chews through ammo like a fat kid through cake, but I'm carrying almost 2k rounds for it now, so who cares.

The rest of my clan swapped in RoF mags in place of wep damage mags as well on augs and the like, and the results were similar or exactly the same.

The other side of that is "chance to apply" talents/bonuses, crits that heal you, and other effects of the like. Higher RoF applies them more often/faster, creating more benefit more often.

 
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It's not debateable at all. Just swapped my 102% mag size/ 13.5% wep damage mag for a 107% mag size/30.10% RoF mag on my mp5 st (which now has a rate of fire of 1k+!!), and the boost was ungodly in the damage department. Not per shot of course, but in time to down an enemy. It chews through ammo like a fat kid through cake, but I'm carrying almost 2k rounds for it now, so who cares.

The rest of my clan swapped in RoF mags in place of wep damage mags as well on augs and the like, and the results were similar or exactly the same.

The other side of that is "chance to apply" talents/bonuses, crits that heal you, and other effects of the like. Higher RoF applies them more often/faster, creating more benefit more often.
Aren't 'all' things debatable? I agree the 60 clip on MP5 makes ROF worthwhile. My argument for the MP7 applies to this gun though not as much. If people are having problems with consistent hits, then CHD or wep dmg will also be strong. Glad however that it's working for your team build. It should for most stronger groups who hit their targets more often than not.

 
Aren't 'all' things debatable? I agree the 60 clip on MP5 makes ROF worthwhile. My argument for the MP7 applies to this gun though not as much. If people are having problems with consistent hits, then CHD or wep dmg will also be strong. Glad however that it's working for your team build. It should for most stronger groups who hit their targets more often than not.
I mean, yeah, you CAN debate it, but the numbers are the numbers. As you stated, the only "debateable" bit is whether or not you can hit your target lol.

 
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