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The Division Skills, Talents Breakdown

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yep been working on a basic build for the three roles now for a while. Tank is somewhat figured out, but since we don´t have a list of legendaries or where to find them, it is hard to define a best-in-slot build right now. You can somewhat put together skills/talents and, attributes and what could be the stats you need, but as of now, we don´t know where to get the gear that pushes these specific stats or what weapon has exactly the weapon talent a tank needs. (heals from done damage for example)

So it is going to be interesting to find these best in slot items.

 
yep been working on a basic build for the three roles now for a while. Tank is somewhat figured out, but since we don´t have a list of legendaries or where to find them, it is hard to define a best-in-slot build right now. You can somewhat put together skills/talents and, attributes and what could be the stats you need, but as of now, we don´t know where to get the gear that pushes these specific stats or what weapon has exactly the weapon talent a tank needs. (heals from done damage for example)

So it is going to be interesting to find these best in slot items.
I feel like any build I come up with is just speculation... I need to get a feel for each skill too really determine something solid.

 
I feel like any build I come up with is just speculation... I need to get a feel for each skill too really determine something solid.
after the recent beta, i have a good feeling about the equipment - the only blind spot I have right now is gear-mods. What stats they have and what impact they have on the build. But yea, there are usually pre-release builds and once we have access to all the skills / talents and find the first legendaries, it will probably become a lot clearer very fast.

has anybody here found any gear-mods or were they really not in the beta?

 
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after the recent beta, i have a good feeling about the equipment - the only blind spot I have right now is gear-mods. What stats they have and what impact they have on the build. But yea, there are usually pre-release builds and once we have access to all the skills / talents and find the first legendaries, it will probably become a lot clearer very fast.

has anybody here found any gear-mods or were they really not in the beta?
Will you be creating build guides? I'd definitely be interested in checkin that out

 
Will you be creating build guides? I'd definitely be interested in checkin that out
yea I started the Survival Guide this week, that I post in chapters over the next weeks at division-agents.com, that covers the different mechanics and basic role and char-build guides will be part of that. Just to show the different mechanics involved and how it all pieces together. It will be basic because of reasons stated above, but it should help selecting the skills and how to play the role until we have more details about loot and Best-In-Slot items.

 
yea I started the Survival Guide this week, that I post in chapters over the next weeks at division-agents.com, that covers the different mechanics and basic role and char-build guides will be part of that. Just to show the different mechanics involved and how it all pieces together. It will be basic because of reasons stated above, but it should help selecting the skills and how to play the role until we have more details about loot and Best-In-Slot items.
Well feel free to post links to your posts or even post them here if you'd like.

Most definately will be :)
Be sure to share them here bud.

 
Well feel free to post links to your posts or even post them here if you'd like.

Be sure to share them here bud.
Well this is the latest one, the others are linked. Still have to decide, what I post next. As of now it covers the basics of the gameplay to cover the Frequently Asked Questions.

> Link

 
you can basically mark targets for termination without using your pulse skills. Can help as tank to tell the other team-members, what target they need to focus fire. can be useful, The turret has also a mod that pulses the targets it shoots.

but yea beyond that it does what the pulse skill does - shows a target through walls for the other players.

 
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you can basically mark targets for termination without using your pulse skills. Can help as tank to tell the other team-members, what target they need to focus fire. can be useful, The turret has also a mod that pulses the targets it shoots.

but yea beyond that it does what the pulse skill does - shows a target through walls for the other players.
Yes, this would be a perfect example of what to do!

 
Not sure if anyone else has noticed this yet, but all the lists of skills/talents etc that are doing the rounds quote Repo Reaper as giving you 1 magazine for your primary. In game it is actually a flat 30 rounds, so it is incredibly useful if your primary is a Marksman Rifle.

 
Man I found this SO helpful! Thanks for taking the time to get all this down . . .it must have took ages!

 
It is good info. But I am left with the same question. What is  "any target triggers" really?

Applying Burn to any target triggers
Applying shock to any target triggers
Applying bleed to any target triggers

 
It is good info. But I am left with the same question. What is  "any target triggers" really?

Applying Burn to any target triggers
Applying shock to any target triggers
Applying bleed to any target triggers
once the initial effect is applied to a target/enemy, the % chance to apply the effect to others gets its RNG roll and may be applied to other enemies within the listed radius.

 
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