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Ubisoft failing again

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I don't want to go back to that. It was no fun traveling all over the map each week to see what each vendor was carrying or watching a 10-minute video on YouTube to see the breakdown. I like fewer vendors and I like them all mostly in one place.

It would be nice if the vendors carried something worthwhile at GS 500 once in a while. Maybe we will eventually get a special vendor that sells the same exotic weapon for 2 years or something...
Well even  you don't like see more vendors in game. But I do like see more variety of different weapons,gear,mods, & blueprints being sold. I think a few more vendors wouldn't hurt in some areas. Because tired of waiting 6 or 7 days to get something new. At lease in Fallout series you only waited 24 hours to find new stuff being sold by vendors. If Ubisoft isn't going add more vendors to the game in new DLC.They should at lease cut the waiting time in half at lease down to 3 or 3 and half days to wait for the next gear & weapons change. Because it a pain in butt & no fun in waiting for the time to run down for new stuff being added to the game.

 
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Here some of the weapons,gear,mods,& blueprints being sold in The Division 1. Here's that YouTube video as shown here:


The Division 1 sold a lot better weapons,gear,mods, & blueprints in some areas than The Division 2 sells now.

 
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Well even  you don't like see more vendors in game. But I do like see more variety of different weapons,gear,mods, & blueprints being sold. I think a few more vendors wouldn't hurt in some areas. Because tired of waiting 6 or 7 days to get something new. At lease in Fallout series you only waited 24 hours to find new stuff being sold by vendors. If Ubisoft isn't going add more vendors to the game in new DLC.They should at lease cut the waiting time in half at lease down to 3 or 3 and half days to wait for the next gear & weapons change. Because it a pain in butt & no fun in waiting for the time to run down for new stuff being added to the game.
In this game, vendors were never meant to be the way to get top gear. They really are only there to help the progression until you hit max level. After that, they are pretty useless. It was that way in the first game too.

Massive wants people out in the world doing activities to get gear.

And I am fine with the weekly resets. I think that is the best way to do it. Not everyone can log on more frequently than that.

 
In this game, vendors were never meant to be the way to get top gear. They really are only there to help the progression until you hit max level. After that, they are pretty useless. It was that way in the first game too.

Massive wants people out in the world doing activities to get gear.

And I am fine with the weekly resets. I think that is the best way to do it. Not everyone can log on more frequently than that.
Well you have the right to your opinion & I have a right to mine. Let's leave it at that.  I won't argue any further.

 
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Well you have the right to your opinion & I have a right to mine. Let's leave it at that.  I won't argue any further.
I'm not giving an opinion. What I said about Massive and the vendors in The Division and The Division 2 is fact. They said as much on a State of the Game early on. They didn't want people really gearing up from vendors or from crafting. They wanted them out in the world doing extractions in the DZ, playing missions, running bounties, etc. to get their gear. 

Adding more vendors or having more frequent resets is not going to change that. What you really are asking for is for Massive to change their philosophy and have vendors sell more worthwhile gear at endgame.

 
I'm not giving an opinion. What I said about Massive and the vendors in The Division and The Division 2 is fact. They said as much on a State of the Game early on. They didn't want people really gearing up from vendors or from crafting. They wanted them out in the world doing extractions in the DZ, playing missions, running bounties, etc. to get their gear. 

Adding more vendors or having more frequent resets is not going to change that. What you really are asking for is for Massive to change their philosophy and have vendors sell more worthwhile gear at endgame.
Sorry but I disagree & you're giving an opinion by writing this statement above. Playing missions, running bounties, etc. doesn't  give you very much in good gear or weapons at all. I been on dozens of missions, done dozens of bounties,& looked around for weapons & gear and found mostly nothing but crap. Vendors are put into the game to help out the agents on buying,selling, & improving our weapons,gear, mods, & selling better blueprints. The vendors are not there for show they are helping us out on  improvements in all things we need.  If you're going leave nothing but negativity in this forum. I suggest you leave  this forum and go to another forum somewhere else & don't post here. But when I say I'm not going to argue with you. I mean just that.

 
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Sorry but I disagree & you're giving an opinion by writing this statement above. Playing missions, running bounties, etc. doesn't  give you very much in good gear or weapons at all. I been on dozens of missions, done dozens of bounties,& looked around for weapons & gear and found mostly nothing but crap. Vendors are put into the game to help out the agents on buying,selling, & improving our weapons,gear, mods, & selling better blueprints. The vendors are not there for show they are helping us out on  improvements in all things we need.  If you're going leave nothing but negativity in this forum. I suggest you leave  this forum and go to another forum somewhere else & don't post here. But when I say I'm not going to argue with you. I mean just that.
I'm not being negative. You are not the owner of the forum or a moderator (thank god) and really have no place telling me to leave the forum. Absolutely nothing I have stated was inappropriate or an attack on you.

What you are saying about vendors is not true at all. The developers have stated this. Vendors were never meant to be the way to get top tier gear. It's not me saying that. It's the creators of the game.

I'm not sure what level you are at, but at max level and gear score, you will get plenty of stuff that has no value to your character doing missions, bounties, etc., but it's still gear better than what you find at the vendors. It always has been that way going back to day one of The Division 1.

The only thing that vendors carried in the first game that was really top tier were some mod blueprints. In this game, they have reworked how you get most of your blueprints. Most of them are acquired through missions, side missions, projects, etc.

And you are not going to get gear that is useful to you on every activity. We wouldn't call it a grind if stuff was easy to get.

 
I'm not being negative. You are not the owner of the forum or a moderator (thank god) and really have no place telling me to leave the forum. Absolutely nothing I have stated was inappropriate or an attack on you.

What you are saying about vendors is not true at all. The developers have stated this. Vendors were never meant to be the way to get top tier gear. It's not me saying that. It's the creators of the game.

I'm not sure what level you are at, but at max level and gear score, you will get plenty of stuff that has no value to your character doing missions, bounties, etc., but it's still gear better than what you find at the vendors. It always has been that way going back to day one of The Division 1.

The only thing that vendors carried in the first game that was really top tier were some mod blueprints. In this game, they have reworked how you get most of your blueprints. Most of them are acquired through missions, side missions, projects, etc.

And you are not going to get gear that is useful to you on every activity. We wouldn't call it a grind if stuff was easy to get.
 If you want to know I have a Gear Score of 510.  Well it sounded like you didn't want vendors in the game at all from what you have posted  above. To me that sounded negative. The vendors are not just there to sell stuff to us. But they are here to sell & buy gear,weapons,mods,& blueprints from them. Since I started to play this game way back around march 12th. I did at first find some nice stuff inside some of these creates/boxes and missions too. I played both The Division 1 & 2 and found (in my opinion) pretty good stuff from the vendors in The Division 1.I'm sorry you didn't find what you wanted in The Division 1 from the vendors. But I did. But after I got pass level 30. A lot of the stuff I was finding turn out to be nothing but crap. I don't like to grind & find stuff that turn out later to be nothing but junk at end of each mission.As I play The Division 2 on  my Xbox One I even looked for keys to the faction boxes and open them and found no blueprints in any of them so far. This is where vendors come in place they sometimes sell the blueprints that you might want and need.Like I said before I done dozen of missions,done dozens of bounties,look in creates/boxes and found mostly crap outside the vendors in this game. When the vendors reset I have found a lot better gear & weapons in  The Division 2 than what could find at end of each mission or in any create/boxes. I don't care what the developers say and stated. They are not always right on what they have stated in the pass. In The Division 1 they lost almost 94% percent of their players because of the developers in 2016 from this website here:  https://www.pcgamesn.com/tom-clancys-the-division/the-division-dropped-94-of-its-players-in-three-months  If you want to grind and find crappy stuff and that you think it good it's fine with me. But don't push theirs ( the developers)ideas & statements and what you read onto to me. Please don't use my quotes again. You said your peace & let's leave it at that. I'm not here to start a fight or argue a point your trying to get a cross to me. Because I'm not interested & I could care less thank you.

 
 If you want to know I have a Gear Score of 510.  Well it sounded like you didn't want vendors in the game at all from what you have posted  above. To me that sounded negative. The vendors are not just there to sell stuff to us. But they are here to sell & buy gear,weapons,mods,& blueprints from them. Since I started to play this game way back around march 12th. I did at first find some nice stuff inside some of these creates/boxes and missions too. I played both The Division 1 & 2 and found (in my opinion) pretty good stuff from the vendors in The Division 1.I'm sorry you didn't find what you wanted in The Division 1 from the vendors. But I did. But after I got pass level 30. A lot of the stuff I was finding turn out to be nothing but crap. I don't like to grind & find stuff that turn out later to be nothing but junk at end of each mission.As I play The Division 2 on  my Xbox One I even looked for keys to the faction boxes and open them and found no blueprints in any of them so far. This is where vendors come in place they sometimes sell the blueprints that you might want and need.Like I said before I done dozen of missions,done dozens of bounties,look in creates/boxes and found mostly crap outside the vendors in this game. When the vendors reset I have found a lot better gear & weapons in  The Division 2 than what could find at end of each mission or in any create/boxes. I don't care what the developers say and stated. They are not always right on what they have stated in the pass. In The Division 1 they lost almost 94% percent of their players because of the developers in 2016 from this website here:  https://www.pcgamesn.com/tom-clancys-the-division/the-division-dropped-94-of-its-players-in-three-months  If you want to grind and find crappy stuff and that you think it good it's fine with me. But don't push theirs ( the developers)ideas & statements and what you read onto to me. Please don't use my quotes again. You said your peace & let's leave it at that. I'm not here to start a fight or argue a point your trying to get a cross to me. Because I'm not interested & I could care less thank you.
I'll quote whatever I want to quote. Again, until I break a rule, which I have not done, please don't try to tell me what I can or cannot do. I have not asked you to stop using that annoying bold text in every single one of your posts, have I?

You do realize this game is a looter shooter, right? The whole idea of looter shooters is that you get the best loot out in the game world and rarely from vendors. The only looter shooters I can think of where you can get any decent gear from a vendor in the end game stages are Destiny with Xur's weekly visits and The Void Trader in Warframe who appears once every two weeks.

I'm not sure what boxes you are opening, but most of the boxes do not contain blueprints. If you are looking for exotic blueprints, there are only a few boxes that will contain them (you can search on YouTube and you will find plenty of videos about which ones). I could be wrong, but I think The Chatterbox you even have to collect in a specific order. I forget though.

If you are not getting rewarding enough gear doing missions, you might want to try doing them on challenging and heroic more often. You will have better drop chances there. Even then you might go a few days now and then without finding anything useful. That's how the grind works.

And I'm not pushing anything on to you. I'm simply telling you what the developers have stated time and time again. I don't care if you like it or not. It's just the way it is. They nerfed crafting very early in The Division 1 and this is the philosophical path they have chosen.

It would be nice if vendors sold better gear, but unfortunately it's just not going to happen.

 
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I think TD1 the vendors did have some exotics, and occasionally some near god rolled weapon or mod. Emphasis on "occasionally". Though there was a point in a player's progression where dropped exotics was the thing people wanted, so EG only cared for the occasional mods from the vendors, esp. my clan vendor. The Thieves Den is more like drops than a vendor.

In TD2 (and I'm still at WT2) , you don't get exotics from vendors. The gear seems ok, but that could be still like TD1, though on average I still think it isn't as trashy as TD1. Not sure how good the vendors are at WT5, I wouldn't expect much.

This game is a loot based game, some vendors just give you a foot up. When you first hit a level or move into a new WT, then they are worthwhile. But the rest of the progression is about finding those drops.

TD1 really did have a trash problem, though the devs were trying to find balance. Initially, you had to do certain things for certain drops. And man oh man did people complained about being forced into the DZ. Then after 1.4 it rained gear, though it was trash. Then there were global events which balanced the trash and allowed mored control.

I think TD2 the devs have this in mind. It's still early days considering there's no expansions or global events. 

I haven't hit WT5 yet, so I have no complaints. Though I have no exotics either but still. 

Well, I have a Pestilence but still need to extract *cough* before that counts; they're buffing that right? Lol

 
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Finally just picked the game up, had been busy working and hadn't give it much thought. So far I've seen improvement, I haven't done a great deal yet though.
How you doing? How are you finding it?

Also, if you're starting out, your ubisoft challenges in game aren't auto activted , so you need to go thru Progression to activate them. 

 
How you doing? How are you finding it?

Also, if you're starting out, your ubisoft challenges in game aren't auto activted , so you need to go thru Progression to activate them. 
Hey, daesu. Nice to see you man. I'm all good bro, I'm digging Division 2 so far. I really like the new area, and Ultra looks fucking glorious. I feel as if leveling is super slow this time around, though.

 
Its a fact that the intended way to get the best gear/blueprints is via open play. This is how the game is set up, how it was set up in Division 1. However, there is clearly a % pool of blueprints that rotate through the vendors. Drawback is that the vendors change only once per week and there's only a few of them. 

Blueprints - If you want blueprints the best way currently is either running Missions that gurantee a blueprint OR clearing Control Points of level 3 or higher. This is the intended way it seems to filter Blueprints into the world, by achievements rather than just purchasing for the vendors.

Again though, Ubisoft/Massive have made it clear they've done all they reasonably can to not divide the player base. This means ALL items are available by ALL means but with significantly varying degrees of drop rates. 

Example: An exotic has the opportunity to drop from an enemy, a control point cache, DZ landmark box etc. How HIGH the chance it drops from these is different, with a higher chance of it dropping from the activity the developer felt when they made the game was the higher risk task. 

Remember, when we work with game development we are working with drop rate percentages of 0.004% very often. I'm serious here and I don't believe many people realise, in order for the systems to work a game virtually never works with a full percentage value as that works out far too high based on the number of times an action is undertaken by a player. So mostly for rarer drops a percentage hit is around the 0.004% rate. 

These are drop rate calculations I've seen in many games I've worked with, proviso here is I haven't been privvy to the actual drop rates for Divison 1 or 2 as yet but I work on the same assumption as they're calculations that work with other MMORPG's. 

This is why a guaranteed drop is always a nice touch. So rewards of missions on higher levels, or clearing control points is currently the best option by far. WHAT blueprint you do get however is, again, based on a drop rate % (see above). 

Another way the game is more inclusive is with exotics you build. BTW - you can collect parts in any order, however, blueprints only drop AFTER you have all the parts and the levelling up blueprint only becomes available once you've built the exotic at its 450-490GS. However, these are open to all players...solo or groups and I feel the materials have a scaling drop rate. You're first drop will be fast, then it scales the % back as it goes along. 

What is clear that as you get further into the game "useful" items drop less and less unless you engage in the higher risk activities (higher level missions, PvP activities, DZ, ODZ and eventually Raids). This is completely intentional as its intended as a form of brakes to slow you're progress down so you DON'T hit end game before the game is expanded. 

 
Its a fact that the intended way to get the best gear/blueprints is via open play. This is how the game is set up, how it was set up in Division 1. However, there is clearly a % pool of blueprints that rotate through the vendors. Drawback is that the vendors change only once per week and there's only a few of them. 

Blueprints - If you want blueprints the best way currently is either running Missions that gurantee a blueprint OR clearing Control Points of level 3 or higher. This is the intended way it seems to filter Blueprints into the world, by achievements rather than just purchasing for the vendors.

Again though, Ubisoft/Massive have made it clear they've done all they reasonably can to not divide the player base. This means ALL items are available by ALL means but with significantly varying degrees of drop rates. 

Example: An exotic has the opportunity to drop from an enemy, a control point cache, DZ landmark box etc. How HIGH the chance it drops from these is different, with a higher chance of it dropping from the activity the developer felt when they made the game was the higher risk task. 

Remember, when we work with game development we are working with drop rate percentages of 0.004% very often. I'm serious here and I don't believe many people realise, in order for the systems to work a game virtually never works with a full percentage value as that works out far too high based on the number of times an action is undertaken by a player. So mostly for rarer drops a percentage hit is around the 0.004% rate. 

These are drop rate calculations I've seen in many games I've worked with, proviso here is I haven't been privvy to the actual drop rates for Divison 1 or 2 as yet but I work on the same assumption as they're calculations that work with other MMORPG's. 

This is why a guaranteed drop is always a nice touch. So rewards of missions on higher levels, or clearing control points is currently the best option by far. WHAT blueprint you do get however is, again, based on a drop rate % (see above). 

Another way the game is more inclusive is with exotics you build. BTW - you can collect parts in any order, however, blueprints only drop AFTER you have all the parts and the levelling up blueprint only becomes available once you've built the exotic at its 450-490GS. However, these are open to all players...solo or groups and I feel the materials have a scaling drop rate. You're first drop will be fast, then it scales the % back as it goes along. 

What is clear that as you get further into the game "useful" items drop less and less unless you engage in the higher risk activities (higher level missions, PvP activities, DZ, ODZ and eventually Raids). This is completely intentional as its intended as a form of brakes to slow you're progress down so you DON'T hit end game before the game is expanded. 


TL;DR version: As far as drops and vendors, the game is working exactly as Massive intended it.

 
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