RimBlock
Underground, overground, wombling free
The second item you can craft in the safe houses in the second area. Either that or wait for somone else to get an extraction going and join them (as I did first time).
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You mean the thing that calls the thing?The second item you can craft in the safe houses in the second area. Either that or wait for somone else to get an extraction going and join them (as I did first time).
Oh! you died... so I'm guessing the quote from the patch notes: "WHEN YOU DIE ==> GAME OVER!" ... only refers to the Survival mission and does NOT translate to the main game?Sure but it is a loot game.
Well the first time was clearly a fluke as all other times I have died horribly.
First spawn was over near Warrengate. All other spawns were over above Lincoln Tunnel. Seems some areas are better than others. The blocks over by Warrengate allowed a lot of exploring inside.
The revive with medkit is also of limited value. Once down, if they are still firing and you revive you more or less have under one bar of health by the time the revive animation plays out. Maybe a 5 second immunity on revive should be applied (2-3 of ot taken by the animation).
I've done some 8-man rogue hunting in the DZ and this is how we did it. I think it will all depend on how the matchmaking for Survival works as to whether or not this works.I think this is how Rogues bring up their friends for ultimate gang bang right?
From what I'm reading, 2hrs seems to be a respectable time for a Survival run, at least in the beginning. That being said, I give it a short bit of time before groups start shaving chunks of time off of that.I know I have to start fresh next time I log in (it doesn't save mid "instance") but feel i've already learnt most of what I need to complete it well under 2hrs but also realising that the mode is just a vehicle to gain loot by a different method?
Yep, you die and can hold out or just quit the Survivor part and get transported back to The Hub.Oh! you died... so I'm guessing the quote from the patch notes: "WHEN YOU DIE ==> GAME OVER!" ... only refers to the Survival mission and does NOT translate to the main game?
i.e. you don't lose your uber-level-30-geared-up character from the game and its not "perma-death", but when you die in Survival you're just ported back to the HUB/Terminal.
I'm hoping that they're watching this carefully with the PTS and will consider going RNGesus with the locations of loots and various helpful elements.I suspect this will also get a bit boring fairly quickly as someone will just map all the loot containers and people will just have a route to the stuff as soon as they spawn in so no exploring needed. I think they should randomise which loot containers are active for each session so even with a map there is no guarantee the containers you are going for will be active.
Apparently not for "loot whore" me!! lol! I was having FAR too much fun outside the DZ and only left myself under 4mins to extract in the end last night...haha!From what I'm reading, 2hrs seems to be a respectable time for a Survival run, at least in the beginning. That being said, I give it a short bit of time before groups start shaving chunks of time off of that.
Pretty much our run last night except I was so busy enjoying the survival part of it we only managed to extract with less than 3mins on the clock once I got sat in the chopper... oh yeah...then the game locked as the animations got out of sync, I sat in the chopper then I rose up through the roof of it (still in a seated position) and then flew through the Manhattan skyscrapers without the need of a helicopter at all...screen went black (i.e. pre loading screen, still had my name top right), audio locked and when I restarted I didn't have any loot.Started by Warrengate, cleared loot from the apartments there, avoided groups, ran over to by times square, jumped the fence, looted and heard a chopper being called, ran for it & helped kill the Hunter, extracted.
Chopper crash sites have a greater concentration of loot containers that's all but generally speaking unless you make it there first there's no point trying for them. Best loot caches as you say are generally under overpasses, in tunnels (though oddly the subways don't seem to have loads), apartments obviously (clothing) and rooftops. So far it seems players are ignoring many of the rooftops.So can you loot the choppers and if so how then if it was difficult to work out ?.
Oh didn't answer second half of that ... some of the chopper crash locations are...annoying. One is on top of a 12 story building....how you get up there to find the loot dropped I couldn't work out but wasted loads of time trying. Most are ground though so, not an issue.So can you loot the choppers and if so how then if it was difficult to work out ?
Hunters are the guys from the pics with all the agent watches, right? If so, I'm guessing Massive made them OP because they're supposed to be like the boss of all bosses. That being said, sounds like they could be toned down a bit.Only issue we’re having is final extraction as the Hunters are using Defib far more than physically possible for a player Agent! Its DEFIB-DEFIB-DEFIB … come-on! I’m happy with them being strong, intelligent, skilled up etc but at least make their skills have a cooldown!! To get one down to a slither of health only for him to Defib twice within a few seconds… *Sigh*
These guys ... the Ai on them is simply astounding!Well we do have an 8hr time difference but there is some overlap at the weekends. I'll shoot you a pm a bit later. Would be good to pair up.
well that sux. feeling guilty now. but i'll get to it. just more creds and caches...Seems like Survival will be disabled on the PTS for a few days after the next update as... well, no-one is testing anything else out :5_smiley: (well not many anyway).