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The valkyrie.

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HHHope

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It doesn't seem to get much attention. I'm creeping up on lvl 90 and wondering if it's worth the buy. Anyone used this bad boy yet? 

 
I would also like to know about this. Ive been thinking of getting it, but I don't want to waste that much dz funds plus materials for it if its crap.

 
Don't waste your money on it, piece of crap from the reviews I have seen online. The names weapons really need a boost because I have found that a regular blueprint weapon or un-named drop weapons are better which makes the pursuit or purchase of a named weapon pointless.

 
They really screwed up with this whole named weapon thing. The Midas and Cadecues are probably the best of the bunch, but even they are fairly easily outclassed by other non-named weapons.

The unique weapon skins they have is about the only thing that makes them interesting.

 
They really screwed up with this whole named weapon thing. The Midas and Cadecues are probably the best of the bunch, but even they are fairly easily outclassed by other non-named weapons.

The unique weapon skins they have is about the only thing that makes them interesting.
Caduceus is still a great gun for a skill build, but Midas was only great while Trained increased sig resources on critical hits by a massive amount.

Cassidy is still a BEAST of a shotgun, provided you use the one is none talent and aim for the head.

I've had rolls on the base weapon for each named weapon that came out exactly the same or one off, so why even have named weps? The idea @ThePassionateGamer suggested of a unique talent(s) on named weps sounds like a winner to me. It might make some mistakes at first with overpowered talents, but there could be some really unique things done with this.

 
It is the same thing with the Borderlands Unique weapons. All of those have a special thing they do. Some were OP until the got nerfed some where plain funny or even partly useless because the had a strange bullet pattern or something. But they were cool and everybody grinded for them like crazy. We need something that fits the Division Theme here too. Maybe the Midas could get its Talent back but the increase is only after Kill and not on crits. Make it a huge increase but only after kill. So that you could use your ultimate after lets say 5 kills? Or seven. That would make the unique talent almost double the increase to the "normal" talent that gives 10% after a kill.

I would also say that especially in groups you need to get "on kill" bonuses for all that did at least 10% damage on the NPC maybe make the threshold bigger to up to 20% or 25% but the current system which only procs if you land the actual killing blow is not thought out very well imo and punishes all who did massive damage but not the killing blow/shot.

 
Maybe the Midas could get its Talent back but the increase is only after Kill and not on crits. Make it a huge increase but only after kill. So that you could use your ultimate after lets say 5 kills? Or seven. That would make the unique talent almost double the increase to the "normal" talent that gives 10% after a kill.
I was in game when he Midas was OP....You don't want that back in any form, much less the equally OP way you described lol. It's fun when you're doing the killing, but less so when you're the one being killed by a squad of four with all three sig skills permanently active.

 
I was in game when he Midas was OP....You don't want that back in any form, much less the equally OP way you described lol. It's fun when you're doing the killing, but less so when you're the one being killed by a squad of four with all three sig skills permanently active.
There still is a talent in the game which gives you about 10% sig skill resource for a kill or headshot kill iirc. So my idea just was to raise the gain a bit for the Midas's unique talent. The 4 man squad you mentioned would have to get 5-7 kills instead of the 9-10 the normal talent needs before they can fire the sig skill again. And even IF they would implement a mechanic where the kill is "shared", they would have to kill 5-7 players and or NPC's before they have another 15 seconds sig skill. That is far away from perma active or not?

 
There still is a talent in the game which gives you about 10% sig skill resource for a kill or headshot kill iirc. So my idea just was to raise the gain a bit for the Midas's unique talent. The 4 man squad you mentioned would have to get 5-7 kills instead of the 9-10 the normal talent needs before they can fire the sig skill again. And even IF they would implement a mechanic where the kill is "shared", they would have to kill 5-7 players and or NPC's before they have another 15 seconds sig skill. That is far away from perma active or not?
crushing 5-7 npcs/players with headshots takes far less than 15 seconds for my squad, and many others.

The talent you describe is Skilled, and it's not as OP as it seems really. It doesn't give as much boost to sig resources as Trained used to, and takes a lot more than 5-7 kills to gain a new sig. Commanding is the heir apparent to the old Trained, but it requires your sig to be active first, then gives you 15-20% gains per kill. A squad with Commanding SMGs can still hold all three sigs active for quite a while if theres enough enemies around.

 
crushing 5-7 npcs/players with headshots takes far less than 15 seconds for my squad, and many others.

The talent you describe is Skilled, and it's not as OP as it seems really. It doesn't give as much boost to sig resources as Trained used to, and takes a lot more than 5-7 kills to gain a new sig. Commanding is the heir apparent to the old Trained, but it requires your sig to be active first, then gives you 15-20% gains per kill. A squad with Commanding SMGs can still hold all three sigs active for quite a while if theres enough enemies around.
But with the current system each agent needs those 5-7 kills with my re-imaginated Midas or up to 10 with any gun that has the "Skilled"-talent with a 10%/Kill gain. So for a 4 man squad you would need to kill 20-28 NPC's/players with the "new" Midas or 36-40 with the "Skilled" talent.

So even if you can kill NPC's pretty fast (which I can too depending on their level with a lvl 32 boss taking the longest time in the DZ) that would surely take far longer then 15 seconds even if you happen to be at a location with that many NPC's. I never visited a single location in the DZ that had 20 or more enemies to kill in a 15 second timeframe. Sure you can find more if you roam the DZ but at one location so many NPC's that the talent would enable perma sig skill? I'd say nope not possible.

 
But with the current system each agent needs those 5-7 kills with my re-imaginated Midas or up to 10 with any gun that has the "Skilled"-talent with a 10%/Kill gain. So for a 4 man squad you would need to kill 20-28 NPC's/players with the "new" Midas or 36-40 with the "Skilled" talent.

So even if you can kill NPC's pretty fast (which I can too depending on their level with a lvl 32 boss taking the longest time in the DZ) that would surely take far longer then 15 seconds even if you happen to be at a location with that many NPC's. I never visited a single location in the DZ that had 20 or more enemies to kill in a 15 second timeframe. Sure you can find more if you roam the DZ but at one location so many NPC's that the talent would enable perma sig skill? I'd say nope not possible.
Commanding raises your sig resources by ~18% per kill. 5-6 kils equals a fresh sig. 5-6 kills while tactical link is active is nothing.

 
Commanding raises your sig resources by ~18% per kill. 5-6 kils equals a fresh sig. 5-6 kills while tactical link is active is nothing.
Sorry to correct you but Commaning only extends the duration of the sig skill for X% per kill. That will give you more seconds along the way to "reloading" your sig skill with the skilled talent (if you got both on your weapon, which in return would sacrifice two talent slots that coult be used for better talents) but again for a perma sig skill you will have to kill alot of enemies. Which will not be present when you do PVP. So the Midas Nightmare before the patch would not be repeatable.

 
Sorry to correct you but Commaning only extends the duration of the sig skill for X% per kill. That will give you more seconds along the way to "reloading" your sig skill with the skilled talent (if you got both on your weapon, which in return would sacrifice two talent slots that coult be used for better talents) but again for a perma sig skill you will have to kill alot of enemies. Which will not be present when you do PVP. So the Midas Nightmare before the patch would not be repeatable.
You're correct, I misquoted the ability. It remains, however, that regaining 14-19% of your sigs time per 5-6 kills is the best way we have at the moment to keep it active. If you combine it with Skilled (and why not throw Trained on the same gun if sig resources are what you want), I think you might be surprised how long you can keep a sig active with an endgame build, or at the very least at it's refresh rate.

 
You're correct, I misquoted the ability. It remains, however, that regaining 14-19% of your sigs time per 5-6 kills is the best way we have at the moment to keep it active. If you combine it with Skilled (and why not throw Trained on the same gun if sig resources are what you want), I think you might be surprised how long you can keep a sig active with an endgame build, or at the very least at it's refresh rate.
Isn't trained deactivated for now? Again you need a hefty stream of NPC's/players to kill to KEEP it active. Let's say you kill a pack of 5 enemies and we let Commanding do 20% more time per HS kill. Then you would have 30 seconds to kill another 5 enemies to refill your sig skill. Killing 10 enemies in 30 seconds is of course managable BUT you talked about a group of 4 doing this. Which would raise the needed NPC's/player count way too much and your whole group would need to have those weapons with both talents on them.

So I still say it may be possible if you totally spec into it to get your sig skill fired way more often then players who do not spec that heavily into it. But I think the situations where you actually manage to get 10 killing shots in 30 seconds are rather seldom. So it won't be that OP.

 
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