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Upping skill power - Gear slot and mod or +XXXXX skill power bonus ?

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RimBlock

Underground, overground, wombling free
So I am looking to up my characters skill power to boost my pulse and possibly smart cover as well.

Most of my gear has been recalibrated to add mod slots for health and tech mods and I currently have  the following gear / slots available.

  • Gear with 2 mod slots: 2
  • Gear with 1 mod slot: 3
  • Gear with no mod slots: 1
I only have 1 tech mod currently which I am using (the rest are health mods).  The question I have is, would it be better to recalibrate the mod slot to a + XXXXX skill power bonus where possible and loose the mod slot or would it be better to try and get more tech mods ( all mods are < 150 tech points for me at the moment).  Which gives the biggest 'bang for the buck' ?

Oh and please ignore the fact that mod slots are more versatile if you wish to swap around at a later day.  Just interested to know if mods (up to 150 points) or + skill power bonuses will give more skill power.

Thanks

 
If you are looking to swap your load out entirely to a more skill based agent then re calibrate as 240 GS items can roll around 5k skill power on (I think).

i purchased the level 32 mod blueprints from dz vendor (safe house dz 4) and I increased my skill power that way. I was crafting firearms mods which can role up to +170 firearms and then the attribute was +1,178 skill power. Depends how you want to do it, my self personally I have 2 agents so my main agent I crafted mods for more skill power and my 2nd agent I tried to get gear with + skill power on or recalibrate

 
There really isn't a right / wrong way to go about doing this. Both will provide a strong boost to your Skill Power but I believe you will see higher gains from re-calibrating you gear for Skill Power as an major attribute since that is anywhere from 3,500 to 6,200 boost. Mods even when you factor in the electronics boost plus additional skill power usually are not that high. 

If you have the correct pieces to do so, IMO, the best way to boost your skill power is to run 2 pc Tacticians gear set. that is an additional 4,000 skill power. 

 
If your backpack and mask don't have + skill points you might want to find some that do. Then if your damage mitigation allows (armor at 5353), go for gear mods with stat/+skill points. 

Speaking from experience going from 10k skill points to 18k skill points makes a world of difference!

 
Thanks for the responses everyone.

Have managed to have a play around and found 1 point in tech give 10 skill points so a 120 tech point mod will five 1200 skill points.  Pretty simple maths  :1_grinning: .

Therefore a +4k skill point bonus on equipment is the equiv of +400 skill points.  Awesome.

My only issue now is that I am 19 tech points away from fierce activating on my GS 204 LVOA-C....

I have to get all new gear probably as none apart from the holster has health points so health is only boosted by equipment mods and if I swap those for skill power bonuses / mods then my health is going to tank right through the floor.

Not good for a mainly solo player with some team work now and then.

I tend to run Sniper / AR / support recovery station / pulse / 4x Sentry & 2x lonestar (best holster and body armour I currently have).

 
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