ATH3ON
Community Agent
Okay so one thing I found interesting in the beta is the same weapon with the same level but a different damage number, fire rate and ammo stay the same but the damage is different (not dps but damage).
take for instance the classic AK47. I did a review of one in the closed beta here with the last 2 mins being pvp gameplay.
i wasn't very much impressed by it however the version I got in the open beta had about 50 more damage combined with having two activated talents/perks for stability. This did generally improve the weapon a substantial amount (maybe twice as good) having 2 perks based around stability and damaged and a general damage increase.
in short. A weapon that can seem not great with a few attachments a bit of extra damage and the 1 beneficial talent or perk can actually be pretty good.
Anybody else have have experiances with this across the betas?
take for instance the classic AK47. I did a review of one in the closed beta here with the last 2 mins being pvp gameplay.
i wasn't very much impressed by it however the version I got in the open beta had about 50 more damage combined with having two activated talents/perks for stability. This did generally improve the weapon a substantial amount (maybe twice as good) having 2 perks based around stability and damaged and a general damage increase.
in short. A weapon that can seem not great with a few attachments a bit of extra damage and the 1 beneficial talent or perk can actually be pretty good.
Anybody else have have experiances with this across the betas?