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The Division’s State of the Game

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SpookieCL

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State of the Game is a weekly development chat between the developers at Massive. This is what they had to say this week about Tom Clancy’s The Division.

Yanncik Banchereau, Kevin Goyon and Hamish Bode sat down today in order to talk about The Division during this week’s maintenance.

Note: no changes were made during this week’s server maintenance.

  • Balancing Ethos
The team at Massive look at a lot of data about players in order to see what needs to be changed. Player feedback is important, but if the team sees a weapon being used more than others, chances are that it will be adjusted accordingly. It was also mentioned that buffs to various elements of the game will be implemented if elements are underplayed or not utilized.

  • Dark Zone
The development team believe based on data and feedback that the Dark Zone simply doesn’t have an engaging PvP element – something that they plan to adjust in the near future. The penalty associated with death during Rogue status is likely something that the balance team will reduce.

  • Rushers
The enemy type Rusher (guys with a lightning mark) that uses shotguns to storm toward you have received a lot of criticism over the last few days, with many people complaining about how strong they are. The team seemed hesitant to suggest that they will be nerfed heavily, and instead suggested that basically, players should just get better at the game and utilize the dozens of tactics available to them in order to deal with them effectively.

  • Aussies & Kiwis
Many Oceania players have utilized Twitter, Reddit and the official forums to complain about the fact that their available post-work gaming time is being squandered while the servers are undergoing maintenance. It should be noted that Massive is located in Europe and as such, their weekly maintenance starts at 9 a.m. so they can ensure stability during their working hours. It also happens to be when the lowest number of users are playing the game, meaning it’s a perfect slot to maximize utility.

It was suggested that in future, the three-hour window could be reduced.

  • Cheating
The team takes cheating seriously and wants to combat it as much as possible. They have their own checks in place for certain types of exploits, but can always utilize videos and screenshots that help prove a player wasn’t gaming honestly. If you do want to report cheaters, make sure you do so to the support team. Public shaming on the forums is highly discouraged, as witch hunts can result and in some cases, people can be incorrectly accused of cheating.

  • Patch Notes
Changes to the game will be primarily posted on the Ubisoft forums. Many complaints were made about the forum quality in recent months, so a redesign has been utilized in order to make it clear what sections are for what.

There is now a section devoted to the server status, where weekly maintenance threads will keep users up to date about the schedule down times. The News & Announcements forum also has an area devoted to Changelogs, where patch notes will be posted.

Source: Games Ring
 

 
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Glad to see they notice the Darkzone currently is no more than a glorified PvE zone, i'd love to go Rogue once in a while to just PVP, but at the moment te penalty is way to high.

As for the Rushers, at the moment i don't have a problem with them, but i still have to play my first Challenge mission :) we'll see how it goes.
but gathering from all the players that are having difficulties with them, a smal nerf might be nice.

Furthermore, i'm actually glad there is finally a online game that goes into maintenance when the Europeans are at work, usually it were us that got the bad deal, going down during European game time, mostly early in the evening. So sorry to all the Oceanic players, but i'm actually happy with these time slots, perhaps they can figure out something better in the future. but its always difficult if you have a game that is being played world wide.

 
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