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Scratch Pad

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RimBlock

Underground, overground, wombling free
A place to note rough ideas to prevent them being forgotten.

Wolfpack can sense others at long range and can identify friend from foe at close range.
The Brotherhood can pulse scan to medium range and identify at that range but each 'blip' takes 1/4 sec due to uplink to their central DB.
Outcasts can use a pheromone bomb to confuse the wolf pack or a scrambler to block the Brotherhood scans.
Freelancers can use Brotherhood scanners of lower level without uplink of friend or foe id but can 'tag' others and their scanner is always on. 
Range / accuracy depends on character / equipment level depending on faction.  

Single player initial story

  •     Catastrophic event on the island
  •     Player sent to investigate
  •     Blend in as a Freelancer
  •     As Division (small story then open world), DayZ (No story then open world), other (Big story then open world) ??
How to get the player there but prevent return ??

Research base (under sea - Deep Blue Sea / Bioshock ??)

  •   Pulse causing issues
  •         what issues ?
  •             damage
  •             tech breakdown
  •             equip damage
  •             blindness
  •             knockout - may be good for restricting access off the island
  •   Main base entry destroyed, need high end equipment to get in (radiation ??).
  •   Base defended (Aliens, automated defenses, horror)
  Main base entry tunnel restricted.

  • Combo lock, reset every ??? (48 hours / week maybe)
  • 2 parts on the island on USB, 1 part close to each of the main faction bases (WP & BH).  Belonging to a faction get their a part free.
  • Each faction will send high level guards for the mission with their code (to prevent teams of multiple factions).
  • Faction guards will always go for the other faction players on sight (data to valuable).
What is the pulse ?.
  
Shards

  • Faction bases
  • Dungeons
  • Arena ??
Dungeons

  •   Entry takes to dungeons - random
  •   Freelancer controlled access - secret tunnels.
  • Other hidden access to underground areas.
 End game horror ??
  Optional ?
  

  • Freelancers - Normal survivors of the event.
  • WolfPack (The Feral) - Miners trapped, gone feral and now at one with the wolves.
  • The Brotherhood (Talon / Torsion / ??) - A new force, recently arrived but stranded.
  • Outcaste - People who have killed others who were not enemies deliberately (gone rogue).
Hellbound rounds / grenades (rare).

  •  Knocks you in to a different perception (red tinted - Constantine)
  •  Makes you invisible - 80% (Ripple effect).
  •  Invulnerable (to players outside the Hell bound realm)
  •  Better loot inside.
  •  Effect wears off after some time.
  •  Worse enemies inside.
  • Melee only inside.
  • Special melee weapons possible
Other Special Ammo

  • Shredder Rounds
  • Acid rounds
  • Phosperious rounds
  • Rebound rounds
Gernades

  •     Smoke
  •     Flashbang
  •     Shrapnel
  •     EMP
Island resource

  • Nektar
Events

  • Arrival (Day 0) - Players arrive on the island.
  • The door opens - Portal(s) / door(s) open and the beasts emerge.
  • The Rising - The wolf Pack comes to the surface.
  • Foothold - The Brotherhood arrives at the island.
  • A wolf among the Sheep - An outcast starts the faction war.
  • Allegiance - Ability to join a faction.
  • The pulse - The pulse starts to affect the island.
Film Concepts

  • Character looking left is looking to the past / reflecting
  • Character looking to the right is looking to the future
Outcaste tech powers off when other outcaste are in range (leveling the field and promoting single player).  All tech modified to a single outcaste bio sig.  Interesting for missions where more than one Outcaste is engaged and run in to each other.

 
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