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Patch Notes - from CM Natchai

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Mulehorn117

Community Member
It’s hard to believe that it’s already been over a month since we last put our game in the hands of thousands of you during our Alpha. During these 3 days, we received countless valuable comments and suggestions and started working on them directly.The team has been hard at work fixing many bugs, but also implementing some changes that should help provide an even better experience during Closed Beta. Here is a list of the most notable changes that you will observe in the upcoming Closed Beta.ImprovementsInterface

  • Added support for multiple in-game languages:
    All platforms: English, French, Italian, German, Spanish
  • PC, PS4: Japanese

[*]Weapon and Item Mods can now be changed directly from the inventory screen
[*][Xbox One and PS4] Changed weapon swap button mapping to:

  • [Tap] Primary/Secondary weapon
  • [Double Tap] Switch to Sidearm

[*]UI improvements for better readability and usability

Gameplay

  • Additional balancing of weapons, enemy NPCs, and character progression
Dark Zone

  • Added another Dark Zone gate to the Beta Map area
  • Changed Dark Zone brackets level rangeDepending on your level, you will now be matched with level 4-7 players and enemies, or level 8 players and enemies

[*]Landmarks have been added to the Dark Zone Map area
  • With these landmarks you will find more challenging encounters rewarding you with better loot


Performances

  • Loading of textures and models should no longer suffer delays on console
Bug fixesMore than 10,000 bugs have been fixed, including many of the most reported bugs during the Alpha.

  • Missing sound with specific weapons and mods combinations
  • Repeating audio when opening the Mega Map
  • Mission objectives not completing correctly
  • Floating characters and weapons
  • Character loading stuck at 95%
  • Broken textures
 
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