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Patch 1.6 Survivablity

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Oh. daesu

agent provocateur
Those who have experienced 1.6 on the PTS, what do you think of the survivablity? This is regard to less armour and toughness. 

Some are saying it is too much like 1.3. seeing issues like time 2 kill, but with time 2 die, so to speak

 
Yep.  A revival support station is pretty much mandatory for legendary missions at this point from my experience.  With 350k toughness I generally cannot go face to face with any purple or gold bad guys even with a M4  and destructive.  The AI going after the health stations is also doesn't help.

Saying that Legendary is meant to be very tough.  For any lower levels, there are not really any issues.  I have seen.

Oh and pistols are pretty much useless for doing any actual damage.  My Tactician went around with a 2mill health shield and pistol.  He could take the aggro most of the time but the pistol (X45) was doing almost no damage so I have now stuck Toxic on it to help with crowd control.  This is with 4k Firearms.

 
@RimBlock good to know about the shield builds in legendary.  I have a crit & armor shredding MP-5 that I run with my shield build, so I'm curious to see how that fares when I get a chance. 

 
I tried the Weekly hardest HVTs last night for the first time in quite a while.  I more or less walked through it solo.  No real issues at all (both were cleaners).  The heavies came two at a time and I could more or less take them down with my LW M4 and a turret before they got in range.  I could barely do the daily hardest solo (due to timeout or death) in 1.4 but haven't really tried since.

I then did Warrengate on Legendary with some randoms and didn't even get in the front door.  The second wave just came charging out and in to the street.  I completed on the second try with a different group but it was also still difficult.  People are seeming to use different methods than we used on the PTS.  For the final bosses, people are hanging back in the corridor and drawing the bosses in one at a time.  The flashbang helped here to stun and hold them there.

@DeadSockPuppet: My D3-FNC agent has an MP7 which is ok.  I have a MP5-ST which I have yet to try.  I got the MP7 blueprint when it was available  :10_wink: .

 
MP-7 is another good choice and gives you a little more range.  I use the MP-5 because I'm charging in to face Tank so the range on the MP-5 works fine.  

 
I'll have to check and let you know, it's been a week or so since I've played.  Pre-1.6 I think I only broke a shield maybe 1 time and it would have been because I was being too aggressive.  

 
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