Oh. daesu
agent provocateur
http://forums.ubi.com/showthread.php/1646206-PTS-2-April-27th
Gameplay changesHip-fire has been and still is a very important and consistent discussion since the release of Last Stand. While we want to look at hip-fire as a whole for future updates, for the time being we want to address the most pressing matter that has been reported by the community: hip-fire aim assist when using a controller.
Gameplay changesHip-fire has been and still is a very important and consistent discussion since the release of Last Stand. While we want to look at hip-fire as a whole for future updates, for the time being we want to address the most pressing matter that has been reported by the community: hip-fire aim assist when using a controller.
- Aim assist will no longer be activated when players hip-fire with a controller.
- Removed the M249 SAW from the pre-made character on the PTS.
- Nimble: the requirement to stay in cover to receive the heal has been removed. Nimble will now heal 2% per meter over the course of 4 seconds, whether the player stays in cover or not.
- Airburst Seeker Mine damage was NOT changed in PTS 1 and will remain unchanged for Update 1.6.1. Stagger effect was however indeed removed.
- Fire effect has been reworked into a real status effect that can be cleansed using MedKits. (this change was already implemented in PTS 1)
- Fixed a bug where Grenade types would change position randomly on the Grenade Wheel.
- Fixed a bug where items couldn’t be marked as Junk in the Stash menu.
- Fixed a bug where the Pakhan talent would only work on NPCs and not on players.
- Fixed a bug that could create a delay when trying to deconstruct an item that is part of a Loadout from the stash.
- Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty.
- Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab.
- Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect.
- Fixed several instances of missing sounds in the Loadout interface.
- Fixed several instances of various buttons working inconsistently in the Loadout interface.
- Fixed several instances of Mobile Cover becoming invisible to the player.
- Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill.
- Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield.
- Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately.
- Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen.
- Fixed a bug where NPCs at the landmark The Boiler would not respawn after the contamination event ends.
- Fixed a bug where the reward pop up would not always appear when clearing a landmark.
- [PC] Fixed a bug where players would not receive a Loadout warning when dismantling an item using the drag and drop method.
- [PC] Fixed a bug where players would not receive any feedback when trying to switch to a Loadout that has insufficient backpack capacity when using keybindings.