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Methodology of Re-specification

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quinch1199

Dwarven Lord Under The Mountain
We all do it, we all have our different methods of going through the motions of checking gear, adding mods, checking stats, checking talents, recalibration, rechecking….

… I wondered if there was a more efficient way to do this out there? After taking almost two hours last night in this process I’m hoping so.

My method for regearing/respecing:

All mods removed from Gear

> then I do a mix of visiting my stash, checking inventory for items that buff core stats

 > mostly I’m trying to boost a particular core stat (DPS, Toughness or Electronics) without losing too much or at all on other stats

> Next I progressively add Mods (Performance Mods are very last as they’re often passive buffs).

If one of my core stats has suffered (i.e. I buffed Electronics, Toughness nosedived) I concentrate on Mods to boost that first and foremost. This often means crafting more mods to get better rolls where I want them.

Once all this is done I look at passive buffs such as exotic damage mitigation, fire resistance, ammo capacity etc and recalibrate to suit the particular gear set (AB = ammo capacity, LS = damage mitigation etc).

How do you do yours? Am I doing this wrong? Is there a more efficient way perhaps?

 
You put a lot more thought/work into this than me.  I kind of focus on wanting to do one thing, increase mitigation, more skill power, or unlocking weapon talents.  Those are typically what I build for and I'm not generally as concerned with the other major/minor benefits of mods and gear.  

The only time I'll concern myself with these is if I get a new piece of gear that the same as one  I already have.  I'll then compare these items, consider what I can recal, and then keep the item that will ultimately be better when I'm done working on it.  

Fir mods, I pretty much keep performance mods for the skills that I use: support station, turret, pulse and occasionally sticky bomb.  Most of the others i get rid of.  For stat mods I typically keep ones that have a major buff to armor, health, skill points or another stat, most of the others I get rid of.   

I go thru maybe once a week and check the weapon mods I have to see if I can upgrade anything.  I check weapons going down the screen (primary, secondary, sidearm) and then look at backup weapons in relation to how often I use them.  If I still have something good that I don't need on this toon, I'll drop it in my stash for another toon to check.  

I typically go thru my stash every week and pull to sell dup pieces (using be review process from above) and pieces that I haven't considered for a while, but I only purge if I need funds for recaling or if I'm running out of space.  I'll also pull any weapons and gear that are under 256 and usually any mods under 32 or so.  Eventually I'll only keep 34 mods once I can swap them all out on my toons and still have some backup options. 

Thats basically my process.  

 
I go thru maybe once a week and check the weapon mods I have to see if I can upgrade anything
I tend to clear out my stash pretty much each time I do a full respec (i.e. replace every bit of gear). This is based on the fact that I'm using the BEST I have at that time, meaning anything left can be "junked".

I try not to replace gear pieces individually however, I do a full review and a whole rebuild once I have a stack of items to give me a choice over every gear piece. With a 150 stash box this is far easier for me now. 

If I get a particularly good gear piece or an item I'm looking for specifically ... for example at the moment I'm looking for AB Kneepads at 256 as i'm back to running with a 229 pair ... I'll do a full rebuild attempt slotting in the new piece. 

I have an internal image of a skill "sweet spot" of 320+ DPS, 320+ toughness & 120-150 Electronics. Being as I run as a support healer build (defib, healing station & recovery link) the idea is to have just enough DPS to be useful, just enough toughness to survive long enough to drop one of my skills when the crap hits the fan and enough electronics to have a reasonably short skill cool down. I have NO IDEA if these values are actually any good but I aim for them anyway..lol!

Add to this I have focused Performance Mods on buffing both the Range and power of my healing station...though I have to ask...Do these things stack? For example I have a +7.5% & +6% & +7% healing station RANGE boosts on three mods. This, if they do stack, gives over a 20% increase in the range my healing station can cover. I haven't tested it since last night though. I also have a couple of % buffs to speed of healing it outputs. 

 
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I dunno about those stats, but they seem pretty good.  I'm at like 360k toughness and 160k skill points.  My primary is at 230k and my secondary is at 420k (sniper), so that averages out to 325k DPS. I tend to do pretty well and I run revive support station and Smart Cover.  I had been running survivor link, but I switched to tac link and was having a blast and able to use it 2-3 times per run on Lexington CM.

As for the mods, I think the mods stack, because along with my reclaimer bonus I have additional duration mods so my support station goes for days.  That being said, I haven't done any testing and I haven't searched to see if there's data online.  I personally play by feel, because I don't want to take time away from playing to test and min-max.  Basically, if I'm not having fun playing, I make changes. 

 
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