• Greetings, Agents! Welcome to the The Division Forums. It looks like you're looking forward to Tom Clancy's The Division 3, but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more.

Hybrid Beta Build

Status
Not open for further replies.

SlainByBlind

Community Agent
12592398_1031066326951609_7090042103760899919_n.jpg


 
That's pretty much what I was at for the closed beta but I am wondering if Tech will be more viable in the open beta. I'm hoping we can modify the sticky bomb like we could modify Pulse and maybe with a high tech it will actually be worth something.

I think it's also good to have a dedicated medic on your team with higher tech so their heals hit harder.

 
That's pretty much what I was at for the closed beta but I am wondering if Tech will be more viable in the open beta. I'm hoping we can modify the sticky bomb like we could modify PulsI e and maybe with a high tech it will actually be worth something.

I think it's also good to have a dedicated medic on your team with higher tech so their heals hit harder.
I agree, I hope they make the "skills" will be more prevalent this Beta.

I did run a build with a little over 1200 though it still seemed fairly useless with the limitations restricted upon during the closed Beta.

 
You'd more than likely see a better synergy with your gear if you unlocked the talent perks of your weapons. 2% cooldown reduction may seem limited, but it could be the difference in winning or losing in a rogue fight. But double caduceus for the closed beta is pretty beast.

 
Your beta build is rather will put together, when i think of a hybrid build i tend to think of DPS, HP AND Skill power... Only have 440 skill power make some of your skills rather weak, such as a turret of healing grenade. The turret can be a rather powerful skill in its self allowing you to run with nice cover fire/damage from the turret itself. I would take some DPS and HP away and add a little more SP. But i really like the build! 

 
Status
Not open for further replies.

Advertisements

Back
Top