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[Game Changelog] – March 12, 2016, Disabled “Trained Talent”

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SpookieCL

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Here’s the list of changes implemented during the server restart of Saturday, March 12, 2016

  • Disabled “Trained Talent” as it could give an unfair advantage in end-game content and in the Dark Zone. Note: this Talent will still be visible on weapons but will have no effect until a further update where it will be replaced on existing weapons.
  • General balancing of experience gain and drop rates for items and currency.
 
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Interesting, good to be updated on what's going on in the game. Also, what is Trained Talent?
You might have picked up a gun that has a picture in the description for example Gun slinger that does 100% more damage if target is below 30%. Usually it comes with criteria that must be met before the talent can be activated. But so far it seems that my talents are still working. Maybe it just feels like it...

Ignorance is bliss  :hehe:

 
The Talent - "Trained" (insert picture of a flex bicep with gears in it) - Critical hits increase signature talent resource by 4.6% - requires 1889 Electronics and 1417 Stamina. 

It was on the SMG - MIDAS. Basically, if you got your crits up with mods you could essentially keep your signature skill up almost 100%. There are some cases with the skill refreshing even before it has worn off. totes broken yo. 

 
I got the Midas yesterday after dropping a boss...and it's still BOSS without the Trained talent. But im interested in what they replace it with.

 
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