The reason why DPS is a tough number to use, is because you only get that number if you're using your weapons 100% to the max. If you have a sniper that's got bonuses to headshots and headshot mods, you won't hit the DPS number if you're not constantly making headshots. For an SMG that has bonuses to crit hit chance (CHC), you won't be hitting the DPS number if you're missing your targets or not getting crits.
When I was asking about the gear in each slot (chest, mask, pads, pack, gloves, holster) I was interested in what pieces you were running, not necessarily what mods you had (as you listed above). I'm curious to see if you have any matched set pieces or if you're running a bunch of random stuff (Frankenstein build).
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As for a build to try, I'd suggest a 4 piece Predator's Mark/2 piece high end. Here's what I'd suggest:
Chest: Predator's Mark piece
Mask: Predator's Mark piece
Pads: Predator's Mark piece
Pack: Specialized pack (high end)
Gloves: Savage gloves (high end)
Holster: Predator's Mark piece
What this will give you is the following from Predator's Mark:
(2) Piece: Reload Speed +10%
(3) Piece: +8% Assault Rifle Damage/ +8% SMG Damage
(4) Piece: Talent : Hit 10 shots without switching targets to make the target bleed for 50% of damage already inflicted
The specialized pack gives you a skill point bonus equal to your (firearms + stamina) x 200%. The savage gloves will give you +13% crit hit chance against targets out of cover. Try to recalibrate the major stat on your chest, pads, pack and holster so help boost your toughness. On your mask, try to recalibrate the major stat to skill point and on your gloves try to recalibrate your major stat to bonus AR damage and if you already have that then recalibrate to also have bonus SMG damage.
You'll then want to look mostly for firearms and stamina on your gear, but try to keep some points (maybe one piece) in electronics to give you some skill points. The key will be to make sure that you have enough points in each skill so that you can unlock the talents on your weapons.
For weapons, you'll get a mix of different suggestions, but I'd suggest G36, M4 or LVOA-C for an AR primary and either an MP-5 or MP-7 as a SMG secondary. Some good talents are:
Fierce: increases crit hit chance by 5%
Self-preserved: crits heal you for 3% of the damage you caused
Stable: increases stability by 20%
Accurate: increase accuracy by 20%
Destructive: +15% enemy armor damage
Ferocious: +10% bonus damage to named and elite enemies
Sustained: killing a target increases your health by 6%
Swift: +25% reload speed
Deadly: +18% crit hit damage
There's other talents that can be useful if you're using weapons other than ARs and SMGs and if you're a better at hitting headshots and other things, but any combo of these works well on ARs and SMGs. ARs have bonus armor damage as part of the AR type and SMGs have bonus crit hit chance as part of the SMG type, so sometimes it can be good to stack crit talents on SMGs to make them crit machines and armor damage on ARs to shred enemy armor. With this kind of setup you could close on an enemy with an AR and shred their armor and then switch to your SMG and crit the hell out of them to drop them.
With my Predator's Mark build, I run Pulse with the bonus damage on pulsed enemies and I run first aid with the overheal as my skills and tactical link as my signature. For my talents, I use:
Adrenaline: use a medkit and get an overheal
Critical Save: use a medkit with low health to increase damage resistance 40% for 10 sec
Combat Medic: use a medkit and heal enemies within 20m by 40%
Shrapnel: applying bleed to a target gives a 30% chance of causing enemies within 10m to bleed
The medkit talents stack to make your medkits more usueful, which you'll need since your skill points probably won't be super high and thus you're heals won't be super powerful. Shrapnel partners with the 4 piece bonus from your gear, basically after 10 consecutive shots on one enemy you cause bleed and then all enemeies within 10m have a 30% chance of getting bleed.
Try out a build like the one above, I think you'll like it. Make some changes to fit your play style and make the build your own and let me know if you have any questions.