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Patch - Title Update 8.5

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Oh. daesu

agent provocateur
[SIZE= 13.5pt]Title Update 8.5 – Patch Notes[/SIZE]

[SIZE= 13.5pt]Title Update 8.5[/SIZE]

[SIZE= 13.5pt]Title Update 8.5 and the changes below will go live on April 7, during a scheduled maintenance at 9:30 AM CET / 3:30 AM ET / 12:30 AM PT.

Bug fixes[/SIZE]

[SIZE= 10pt]·  [/SIZE][SIZE= 10pt]       [/SIZE][SIZE= 13.5pt]Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing players to be unable to revive other agents.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing the revive UI to disappear if a player was killed too fast.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing the Joyride weapon skin to not be applied to “The Stinger” LMG.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing League Reward Caches to be contaminated when leveling up in the Dark Zone.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing the “Short Circuit” buff to not restart after the cooldown has expired for the Hard Wired Gear Set.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing players to be able to gain infinite ammunition.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing players to be able to gain more than intended Operation Dark Hour keys.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Temporarily removing Warhounds from the first mission beat in the Manning National Zoo Main Mission.[/SIZE]

[SIZE= 10pt]o    [/SIZE][SIZE= 13.5pt]This workaround prevents Warhounds to get stuck on the roof in the Manning National Zoo. A proper fix for this issue is scheduled for TU9.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing the checkpoint for Heroic Difficulty Darpa Research Lab Main Mission to be missing.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing the checkpoint for Heroic Difficulty Pentagon Main Mission to be missing.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue causing players to receive self-damage when killing an enemy player with the Full Flag debuff from the True Patriot Gear Set.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixed an issue that could cause the Season Level 60 and 65 rewards to be incorrect under certain circumstances.[/SIZE]

[SIZE= 10pt]o    [/SIZE][SIZE= 13.5pt]We are adding these rewards to players inventory if they were not correctly delivered at level 60 and 65.[/SIZE]

[SIZE= 13.5pt]Gameplay changes[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Control Points can now be reset by changing Global Difficulty.[/SIZE]

[SIZE= 10pt]o    [/SIZE][SIZE= 13.5pt]Changing Directives will not reset Control Points.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]League UI[/SIZE]

[SIZE= 10pt]o    [/SIZE][SIZE= 13.5pt]The League UI should now be more intuitive when switching between week one and two.[/SIZE]

[SIZE= 13.5pt]Balance Changes

NPCs

BTSU Support Station:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Will now check line of sight between support station and NPCs more frequently.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Decreased tick rate of Support Station healing to 2 seconds (up from 1.5 seconds).[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Elite Support Station now only provides overheal once per NPC.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]The Support Station heal amount is now capped.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Support Stations no longer heal while affected by EMP / disruption effects.[/SIZE]

[SIZE= 13.5pt]Warhound Grenadier:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Increasing windup warning of triple shoot of Warhound Grenadier.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Increasing aftershoot delay of triple shoot of Warhound Grenadier.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Slightly increasing cooldown of moving shoot of Warhound Grenadier[/SIZE]

[SIZE= 13.5pt]Warhound Minigun:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Adjusting Warhound Minigun behavior to flank less frequently and to maintain more distance to the players.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Adjusting Warhound Minigun to path less close to players.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Increasing intention icon duration of 360 spin from Warhound Minigun to 2.5 seconds (up from 2)[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing 360 spin from Warhound Minigun to only 2 spins (down from 3)[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing range of 360 spin of Warhound Minigun to 30m (down from 70m).[/SIZE]

[SIZE= 13.5pt]Tank archetype reaction to Hive / Turret:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Adding more distance checks so Tanks don’t rush at a hive next to a player.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing threat limit so Tanks don’t switch targets too suddenly.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Outcast Incendiary / Molotov:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing duration and tick damage slightly.[/SIZE]

[SIZE= 13.5pt]Developer comment: Grenades were very strong compared to other factions’ grenades and this will bring them closer in line.

Pentagon Bosses:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing Drone Helicopter health and damage.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Slightly reduce health and armor for Brenner.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing Brenner’s mortar damage.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Decreasing armor of John ‘Architect” Figgs.[/SIZE]

[SIZE= 13.5pt]Mortars:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing damage of mortars in Coney Island.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Increase delay between UI warning and explosion damage of mortars in the Manning National Zoo.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Fixing general damage scaling issues with mortars.[/SIZE]

[SIZE= 13.5pt]Skills

Assault Turret:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.[/SIZE]

[SIZE= 13.5pt]Assault Drone:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Improving behavior to prevent the Drone from becoming stuck.[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Improving the consistency of firing and pathing.[/SIZE]

[SIZE= 13.5pt]Status effects

Poison Status Effect:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reducing tick interval, damage and duration.[/SIZE]

[SIZE= 13.5pt]Developer comment: Even with the damage reduction to enemy NPCs poison continues to be extremely strong, this nerf will alleviate this further.

EMP:[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]EMP Skills and Shock effects will now do damage to several NPC Skills like the Jammer from Support units and the Nail Bomb from Thrower archetypes.[/SIZE]

[SIZE= 13.5pt]Leaderboards[/SIZE]

[SIZE= 10pt]·         [/SIZE][SIZE= 13.5pt]Reset the leaderboards for Operation Dark Hours[/SIZE]





 
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