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Ubisoft wants feedback - lets talk about Skills

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Oh. daesu

agent provocateur
Seems ubisoft is reviewing the skills. If you're interested in sharing some feedback, you can do a survey.

"It’s no secret that while The Division offers a variety of skills, skill mods and signature skills to choose from, only a few of them actually prove useful in the End-Game. This is something that we need to look at. Before we start making decisions however, we want to make sure to take the time to pick your brains on what you think about each of the skills, and get a more complete overview.

In this topic, we would like to ask you to rate the usefulness of each of our skill mods and signature skills, by filling out a very quick survey."

http://forums.ubi.com/showthread.php/1487736-Let%92s-talk-about-Skills

 
That will take like 3 min, I used the same like 3-4 skills all the time.  I just don't find the others useful.  

Always survivor link and Smart Cover with recharger and then my main used first aid with overdose and my alt uses first aid with booster shot because she has a vigorous chest.  If I run FL, I swap in aid station with immunizer for first aid.  It will probably take longer for me to fill out the survey and this post took. 

 
I think most games have some wasted skills/abilities. So this part of the game nwver seemed so bad, to be honest.

 
The way the developers have nerfed most everything that was popular, so be careful of what you say....you could be setting up the next wave of nerfs...
lol that's true. They have a bad rep for that now.  The questions are just how often do you use this and that skill. 

 
lol that's true. They have a bad rep for that now.  The questions are just how often do you use this and that skill. 
Yeah, everyone is going to get stuck using base pulse and base ballistic shield and they'll never release the FrontLine set so everyone will basically get two crap skills. 

 
Same problem as with the whole game really.  

A lot of the skills are pretty usable until you hit endgame.  A lot of the skills just don't get upgraded in sync with the enemy AI (same with grenades).  

Who uses a normal bullet turret in endgame ?.  Why not .... because it does very little damage and dies very quickly.  Special turrets are a bit of an exception with stun being moderately helpful and flamer giving a small bit of utility to FireCrest.  

Smartcover, Pulse & overdose are the clear winners.  support stations are also pretty useful.  Stickybomb is mediocre apart from flashbang which also destroys smartcover.  The riot shield is badly bugged (so I hear), Seeker mine is fine for crowd control but is poor for damage (like the turret) regardless of how much it rocks the screen and knocks your aim off.  Deployable cover could be good but even with 1mil + health, the top level AI just chew through it extremely fast. 

 
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