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Strikers VS Sentry.

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HHHope

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Just curious what everyone is liking more. I understand the sets are different but they both seem to be the most common ones. What're yiu guys liking most? Personally it seems like sentry seems to be more efficient. I understand lots are also using rane combo 4 striker 2 sentry and vice versa. What's the consensus?

 
On average, both sets SHOULD work out to be the same boost really. It's difficult to get strikers over 45-50% boost and hold it, but a well disciplined player certainly can.

I really wanna play around with a firearms built tacticians set next though...

 
Does the fourth bonus on the sentry gear affect only the user or does the extra damage get applied to everyone in the group?

 
If you don't have the 4 piece senty and group with someone who does on a challenge mission you will certainly notice how much easier it makes it for the whole team.

 
I finally got a holster from an incursion run last night so I can now run 4 sentry and two striker.  We went into the dark zone for a little bit just before I logged off for the night and it certainly seemed like we were melting through bosses MUCH faster than normal.

 
Strikers is no comparison to Sentry in my opinion. Nearly a guaranteed 45% dmg increase from Sentry in less than 1 second from a SMG or other high crit weapon is huge in PvE and PvP. And the bonus stays until the target dies. In PvP, Strikers is very difficult to proc even close to max because people are moving around like crazy, hiding, doubling back, and roll dodging. If you have some insane stability and accuracy and you are able to hit the target near 100% with your l337 FPS skills, you're on a loop that has tons of mobs in quick succession, then I can see Strikers being the leader. However it's not realistic as mobs and players simply move around too much and you are forced to go for the body instead of the head to maintain the bonus increase. Lastly, when running with a crew of good people, elite mobs die so ridiculously fast, that immediate 45% punch from Sentry makes mobs drop like flies. In Strikers, I'm running 20-60s to the next target while my set dies back down to 0% bonus. If you're a teleport hacker dumping full clipped headshots in to people with little down time, Strikers is a mans best friend. If you're the normal human who actually plays legit, then I believe Sentry is the hands down winner.

 
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Strikers is no comparison to Sentry in my opinion. Nearly a guaranteed 45% dmg increase from Sentry in less than 1 second from a SMG or other high crit weapon is huge in PvE and PvP. And the bonus stays until the target dies. In PvP, Strikers is very difficult to proc even close to max because people are moving around like crazy, hiding, doubling back, and roll dodging. If you have some insane stability and accuracy and you are able to hit the target near 100% with your l337 FPS skills, you're on a loop that has tons of mobs in quick succession, then I can see Strikers being the leader. However it's not realistic as mobs and players simply move around too much. Lastly, when running with a crew of good people, elite mobs die so ridiculously fast, that immediate 45% punch from Sentry makes mobs drop like flies. In Strikers, I'm running 20-60s to the next target while my set dies back down to 0% bonus. If you're a teleport hacker dumping full clipped headshots in to people with little down time, Strikers is a mans best friend. If you're the normal human who actually plays legit, then I believe Sentry is the hands down winner.
....and then you run the incursion, and enemies swarm to you, changing the entire dynamic you just described....

 
If players can keep Strikers up even past 50% in the incursion then you've got MAD skills. I spend a lot of time missing and hitting metal as mobs duck to cover. I miss drones as they fly by, snipers are running to their targets, and mobs on the deep left and right are basically perma in cover. Me no likey. If you are DPS, sentry still wins in incursions with no questions asked. Half the time (depending on my role) I'm AKing or sniping distance targets. That 45% pings true in seconds. Until Reckless is fixed, I'll be staying 4 pc Sentry with 1 reckless chest and 1 pc savage gloves. Adding 2 piece Strikers in its place for the 20% armor dmg and higher gear score doesn't win for me at this time. This goes for nomad and tactician as well. Until I have a ton of 240 challenging incursions under my belt,  I'm very content running gear right around 200GS.

 
If players can keep Strikers up even past 50% in the incursion then you've got MAD skills. I spend a lot of time missing and hitting metal as mobs duck to cover. I miss drones as they fly by, snipers are running to their targets, and mobs on the deep left and right are basically perma in cover. Me no likey. If you are DPS, sentry still wins in incursions with no questions asked. Half the time (depending on my role) I'm AKing or sniping distance targets. That 45% pings true in seconds. Until Reckless is fixed, I'll be staying 4 pc Sentry with 1 reckless chest and 1 pc savage gloves. Adding 2 piece Strikers in its place for the 20% armor dmg and higher gear score doesn't win for me at this time. This goes for nomad and tactician as well. Until I have a ton of 240 challenging incursions under my belt,  I'm very content running gear right around 200GS.
I'm incredibly accurate and generally burst fire with my Black Market AK so I get that bonus high, I can see what you're saying about Sentry's though. honestly I like both of them almost equally. If I were a sniper I'd be using Sentry's for sure but since I am not I use strikers. Mostly because I am usually firing from quite a range and obviously not guaranteed to hit them in the head, however I do hit them.

 
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If players can keep Strikers up even past 50% in the incursion then you've got MAD skills. I spend a lot of time missing and hitting metal as mobs duck to cover. I miss drones as they fly by, snipers are running to their targets, and mobs on the deep left and right are basically perma in cover. Me no likey. If you are DPS, sentry still wins in incursions with no questions asked. Half the time (depending on my role) I'm AKing or sniping distance targets. That 45% pings true in seconds. Until Reckless is fixed, I'll be staying 4 pc Sentry with 1 reckless chest and 1 pc savage gloves. Adding 2 piece Strikers in its place for the 20% armor dmg and higher gear score doesn't win for me at this time. This goes for nomad and tactician as well. Until I have a ton of 240 challenging incursions under my belt,  I'm very content running gear right around 200GS.
I've had no difficulty keep my strikers bonus on par with sentry users in the incursion at all. I KNOW I don't have these "mad skills" you describe, but a little firing discipline goes a long way.

 
I'm not sure if it's the 50%crit hit dmg or tge extra 40kdps i get or my roles are just better on my striker gear but I seem to prefer it,

Especially for going rouge, maybe I'm not very good but it can be really hard to tag other players in the head a lot of the time, they are rolling, hiding etc, I feel most of the time I'm going for body shots to land hits, 

Anyone else agree?

 
The big difference that is getting lost here is the effects of the 2 gear sets. The strikers gear set gives a boost to your dps as a multiplier. The sentry gear doesn't boost your own personal stats at all, instead it increases incoming damage to the marked target for 15-45% (1-3 marks). I prefer the sentry and have both gear sets now. The marked target takes up to 45% additional incoming damage from all members of your squad. Here is an example of when sentry wins over strikers. 

You are in the dark zone and fighting a group of rogues who drop survivor link (increasing damage resistance by 80%)

you normally hit for 100k as an example. So due to survivor link you hit for 20% of that 20k. Even with 100% striker buff you hit for 40k.

mark the rogue using survivor link with 3 marks from Sentry's gear increasing the incoming damage by 45%. This effectively makes the survivor link no longer have 80% damage resistance buff it is only 35% now. 

That same 100k bullet that hit for 20k (40k with 100% buff from striker) would now hit for 65k on a 3 marked target. This is why sentry is so good. It's a monster PvE and PvP.

 
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Yeah I totally agree statistically it is the better set, what I'm saying is I struggle to get the head shots in pvp when ppl are rolling about like monkeys,

I think probably 4 part sentry with a nice gold mask and gloves would be the best build..... if I could aim properly lol

 
I find even when rogues are performing gymnastic style manoeuvres I can still hit some headshots, 62 mag size with my Midas does help with that haha

 
Haha yeah it's very steady, I'm rocking the Aug from the phoenix vendor, I love it but it's not as steady as my old midas

 
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