Chewyonionz
Community Agent
Hey everyone a buddy & I just put together a list of The Division Skills & Talents ***Breakdown***
Medical
1.[SIZE=7pt] [/SIZE]Pulse
a.[SIZE=7pt] [/SIZE]Sends out recon pulse that marks hostiles and allies through walls and covers
2.[SIZE=7pt] [/SIZE]First Aid
a.[SIZE=7pt] [/SIZE]Heals all allies within a small radius. The device can be used on location or launched to a distant target
3.[SIZE=7pt] [/SIZE]Support Station
a.[SIZE=7pt] [/SIZE]Drops a support station that heals allies and can be used to revive downed allies
b.[SIZE=7pt] [/SIZE]Required: Virus Lab
4.[SIZE=7pt] [/SIZE]Recovery Link (Signature)
a.[SIZE=7pt] [/SIZE]Heals and cures the user and nearby allies, revives downed allies within range. Can “overheal” beyond max health
b.[SIZE=7pt] [/SIZE]Required: Disaster Aid
Tech
1.[SIZE=7pt] [/SIZE]Sticky Bomb
a.[SIZE=7pt] [/SIZE]Fires a bomb that sticks to most surfaces and explodes when detonated remotely
2.[SIZE=7pt] [/SIZE]Turret
a.[SIZE=7pt] [/SIZE]Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out
b.[SIZE=7pt] [/SIZE]Required: Control Room
3.[SIZE=7pt] [/SIZE]Seeker Mine
a.[SIZE=7pt] [/SIZE]Releases an automated mine that seeks out hostile targets before exploding on proximity
b.[SIZE=7pt] [/SIZE]Required: Communications
4.[SIZE=7pt] [/SIZE]Tactical Link (Signature)
a.[SIZE=7pt] [/SIZE]Increases damage and critical hit chance to the user and all nearby allies
b.[SIZE=7pt] [/SIZE]Required: Division Tech
Security
1.[SIZE=7pt] [/SIZE]Ballistic Shield
a.[SIZE=7pt] [/SIZE]Equips a portable ballistic shield that absorbs damage. The user can only use their sidearm while the shield is active
2.[SIZE=7pt] [/SIZE]Smart Cover
a.[SIZE=7pt] [/SIZE]Reinforces a cover, increasing the users damage and decreasing the incoming damage for all allies behind it
b.[SIZE=7pt] [/SIZE]Required: Situation Room
3.[SIZE=7pt] [/SIZE]Mobile Cover
a.[SIZE=7pt] [/SIZE]Creates a temporary cover for one person, which provides standard cover protection until destroyed
b.[SIZE=7pt] [/SIZE]Required: Armory
4.[SIZE=7pt] [/SIZE]Survivor Link
a.[SIZE=7pt] [/SIZE]Increases damage restistance and speed for the user and nearby allies
b.[SIZE=7pt] [/SIZE]Required: Barracks
Medical
1.[SIZE=7pt] [/SIZE]Adrenaline
a.[SIZE=7pt] [/SIZE]Use a medkit when not at full health to receive an overheal
b.[SIZE=7pt] [/SIZE]Required: Decontamination Unit
2.[SIZE=7pt] [/SIZE]Triage
a.[SIZE=7pt] [/SIZE]Heal an ally with a skill to reduce skill cooldowns by 15%
b.[SIZE=7pt] [/SIZE]Required: Decontamination Unit
3.[SIZE=7pt] [/SIZE]Shock and Awe
a.[SIZE=7pt] [/SIZE]Suppress a hostile to increase movement speed by 25% for 10 Sec
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
4.[SIZE=7pt] [/SIZE]Battle Buddy
a.[SIZE=7pt] [/SIZE]Revive a downed agent to reduce incoming damage by 50% fo r10 sec for both players
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
5.[SIZE=7pt] [/SIZE]Critical Save
a.[SIZE=7pt] [/SIZE]Use a medkit during low health to increase damage resistance by 40% for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Counseling
6.[SIZE=7pt] [/SIZE]Shrapnel
a.[SIZE=7pt] [/SIZE]Applying bleed to any target triggers a 30% chance to apply the effect to all targets within 10m
b.[SIZE=7pt] [/SIZE]Required: Counseling
7.[SIZE=7pt] [/SIZE]Combat Medic
a.[SIZE=7pt] [/SIZE]Use a medkit near allies to heal group members and proxies within 20m by 40%
b.[SIZE=7pt] [/SIZE]Required: ?
8.[SIZE=7pt] [/SIZE]Strike Back
a.[SIZE=7pt] [/SIZE]Reach low health to reduce active skill cooldowns by 20%
b.[SIZE=7pt] [/SIZE]Required: ?
Tech
1.[SIZE=7pt] [/SIZE]Tactical Advance
a.[SIZE=7pt] [/SIZE]Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Central heating
2.[SIZE=7pt] [/SIZE]Demolitions Expert
a.[SIZE=7pt] [/SIZE]Kill a hostile wih an explosion to increase explosion damage by 40% for 15 sec
b.[SIZE=7pt] [/SIZE]Required: Central Heating
3.[SIZE=7pt] [/SIZE]Police Up
a.[SIZE=7pt] [/SIZE]Kill a hostile with any skill for a 25% chance of auto-filling all ammo types to capacity
b.[SIZE=7pt] [/SIZE]Required: SatComms
4.[SIZE=7pt] [/SIZE]Fear Tactics
a.[SIZE=7pt] [/SIZE]Applying shock to any target triggers a 30% chance to apply the effect to all targets within 10 m
b.[SIZE=7pt] [/SIZE]Required: SatComms
5.[SIZE=7pt] [/SIZE]Evasive Action
a.[SIZE=7pt] [/SIZE]During a cover to cover move incoming damage is reduced by 30%
b.[SIZE=7pt] [/SIZE]Required: Recalibration
6.[SIZE=7pt] [/SIZE]Tech Support
a.[SIZE=7pt] [/SIZE]Kill a hostile while any skill is deployed to extend any active skills duration by 10%
b.[SIZE=7pt] [/SIZE]Required: Recalibration
7.[SIZE=7pt] [/SIZE]Wildfire
a.[SIZE=7pt] [/SIZE]Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m
b.[SIZE=7pt] [/SIZE]Required: Recharge Center
8.[SIZE=7pt] [/SIZE]Death by Proxy
a.[SIZE=7pt] [/SIZE]Destroy a hostiles deployed skill to increase skill power by 20% for 30 secs
b.[SIZE=7pt] [/SIZE]Required: Recharge Center
Security
1.[SIZE=7pt] [/SIZE]Steady Hands
a.[SIZE=7pt] [/SIZE]Enter any cover to reduce recoil by 25% for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Procurement Team
2.[SIZE=7pt] [/SIZE]On the Move
a.[SIZE=7pt] [/SIZE]Kill a hostile while moving to reduce incoming damage by 30% for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Procurement team
3.[SIZE=7pt] [/SIZE]Precision
a.[SIZE=7pt] [/SIZE]Headshot a hostile to pulse them for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Guard Post
4.[SIZE=7pt] [/SIZE]Chain Reaction
a.[SIZE=7pt] [/SIZE]Damage multiple hostiles with an explosion to apply 40% more damage from the blast
b.[SIZE=7pt] [/SIZE]Required: Guard Post
5.[SIZE=7pt] [/SIZE]Desperate Times
a.[SIZE=7pt] [/SIZE]Reach low health to increase blind fire accuracy by 20%
b.[SIZE=7pt] [/SIZE]Required: Shooting Range
6.[SIZE=7pt] [/SIZE]Stopping Power
a.[SIZE=7pt] [/SIZE]Suppress a hostile to increase headshot damage by 25% for 10 Sec
b.[SIZE=7pt] [/SIZE]Required: Shooting Range
7.[SIZE=7pt] [/SIZE]Repo Reaper
a.[SIZE=7pt] [/SIZE]Kill a hostile with the sidearm to receive 1 magazine for your primary weapon
b.[SIZE=7pt] [/SIZE]Required: Canine Unit
8.[SIZE=7pt] [/SIZE]One is None
a.[SIZE=7pt] [/SIZE]Headshot a hostile to have a 50% chance of not consuming the bullet
b.[SIZE=7pt] [/SIZE]Required: Canine Unit
Medical
1.[SIZE=7pt] [/SIZE]Medkits
a.[SIZE=7pt] [/SIZE]Increase medkit inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Clinic
2.[SIZE=7pt] [/SIZE]Protective Measures
a.[SIZE=7pt] [/SIZE]Increase virus protection by 1 gaining access to higher contaminated areas
b.[SIZE=7pt] [/SIZE]Required: Virus Lab
3.[SIZE=7pt] [/SIZE]Canned Food
a.[SIZE=7pt] [/SIZE]Increase canned food effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Disaster Aid
4.[SIZE=7pt] [/SIZE]Supplier
a.[SIZE=7pt] [/SIZE]Collect canned food, water, energy bar and soda in the supply line once per hour
b.[SIZE=7pt] [/SIZE]Required: Disaster Aid
5.[SIZE=7pt] [/SIZE]Contamination intel
a.[SIZE=7pt] [/SIZE]Reveal all contaminated areas on the map
b.[SIZE=7pt] [/SIZE]Required: Quarantine
6.[SIZE=7pt] [/SIZE]Medkits
a.[SIZE=7pt] [/SIZE]Increase medkit invent by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Intensive care
7.[SIZE=7pt] [/SIZE]Protective Measures
a.[SIZE=7pt] [/SIZE]Increase virus protection by 1 gaining access to higher contaminated areas
b.[SIZE=7pt] [/SIZE]Required: Hazmat Unit
8.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone Inventory by 1 Slot
b.[SIZE=7pt] [/SIZE]Required: Decontamination Unit
9.[SIZE=7pt] [/SIZE]Rigger
a.[SIZE=7pt] [/SIZE]Collect Fabrics (Crafting Material) in the medical wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
10.[SIZE=7pt] [/SIZE]Protective Measures
a.[SIZE=7pt] [/SIZE]Increase virus protection by 1 gaining access to higher contaminated areas
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
11.[SIZE=7pt] [/SIZE]Credit
a.[SIZE=7pt] [/SIZE]Increase Credit Gains by 10%
b.[SIZE=7pt] [/SIZE]Required: Counseling
12.[SIZE=7pt] [/SIZE]Medkits
a.[SIZE=7pt] [/SIZE]Increase medkit invent by 1 slot
b.[SIZE=7pt] [/SIZE]Required: ?
13.[SIZE=7pt] [/SIZE]Talents
a.[SIZE=7pt] [/SIZE]Increase active talents by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Build All Upgrades
c.[SIZE=7pt] [/SIZE]
Tech
1.[SIZE=7pt] [/SIZE]Inventory
a.[SIZE=7pt] [/SIZE]Increase inventory by 10 slots
b.[SIZE=7pt] [/SIZE]Required: Control Room
2.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Communications
3.[SIZE=7pt] [/SIZE]Division Tech Materials
a.[SIZE=7pt] [/SIZE]Convert Division Tech crafting materials into other materials at the crafting station
b.[SIZE=7pt] [/SIZE]Required: Division Tech
4.[SIZE=7pt] [/SIZE]Engineer
a.[SIZE=7pt] [/SIZE]Collect Electronics (crafting materials) in the tech wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Division Tech
5.[SIZE=7pt] [/SIZE]Soda
a.[SIZE=7pt] [/SIZE]Increase soda consumable effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Generators
6.[SIZE=7pt] [/SIZE]Water
a.[SIZE=7pt] [/SIZE]Increase water consumable effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Water Purification
7.[SIZE=7pt] [/SIZE]Craftsman
a.[SIZE=7pt] [/SIZE]Collect Tools (crafting materials) in the tech wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Field Engineering
8.[SIZE=7pt] [/SIZE]Energy Bar
a.[SIZE=7pt] [/SIZE]Increase energy bar effect duration by 5 sec
b.[SIZE=7pt] [/SIZE]Required: Central Heating
9.[SIZE=7pt] [/SIZE]Resource Assessment
a.[SIZE=7pt] [/SIZE]Reveal All Division Tech Crafting nodes on the Dark Zone Map
b.[SIZE=7pt] [/SIZE]Required: SatComms
10.[SIZE=7pt] [/SIZE]Stat Switch
a.[SIZE=7pt] [/SIZE]Unlock Item Stat switching at the Recalibration Station
b.[SIZE=7pt] [/SIZE]Required: Recalibration
11.[SIZE=7pt] [/SIZE]Dark Zone Funds
a.[SIZE=7pt] [/SIZE]Increase looted Dark Zone Fund Gains by 10%
b.[SIZE=7pt] [/SIZE]Required: Recharge Center
12.[SIZE=7pt] [/SIZE]Stash
a.[SIZE=7pt] [/SIZE]Increases Stash by 10 Slots
b.[SIZE=7pt] [/SIZE]Required: Build All Upgrades
Security
1.[SIZE=7pt] [/SIZE]Experienced Agent
a.[SIZE=7pt] [/SIZE]Increase XP gained from all activities by 10%
b.[SIZE=7pt] [/SIZE]Required: Situation Room
2.[SIZE=7pt] [/SIZE]Grenades
a.[SIZE=7pt] [/SIZE]Increase the grenade inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Armory
3.[SIZE=7pt] [/SIZE]Advanced Weaponry
a.[SIZE=7pt] [/SIZE]Unlock advanced weapons vendor in the Security Wing
b.[SIZE=7pt] [/SIZE]Required: Armory
4.[SIZE=7pt] [/SIZE]Combat Veteran
a.[SIZE=7pt] [/SIZE]Increase xp gained from accolades by 25%
b.[SIZE=7pt] [/SIZE]Required: Barracks
5.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Dark Zone Ops
6.[SIZE=7pt] [/SIZE]Black Market Vendor
a.[SIZE=7pt] [/SIZE]Unlock Dark Zone fund purchases in the base of operations
b.[SIZE=7pt] [/SIZE]Required: Dark Zone Ops
7.[SIZE=7pt] [/SIZE]Clothes Vendor
a.[SIZE=7pt] [/SIZE]Unlock a clothes vendor in the Base of Operations
b.[SIZE=7pt] [/SIZE]Required: Supply Line
8.[SIZE=7pt] [/SIZE]Explosive Bullets
a.[SIZE=7pt] [/SIZE]Increase explosive bullets effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Gunsmith
9.[SIZE=7pt] [/SIZE]Gunsmith
a.[SIZE=7pt] [/SIZE]Collect weapon parts (crafting materials) in the security wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Gunsmith
10.[SIZE=7pt] [/SIZE]Scavenger
a.[SIZE=7pt] [/SIZE]Collect items from the scavenger box in the security wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Procurement Team
11.[SIZE=7pt] [/SIZE]Incendiary Bullets
a.[SIZE=7pt] [/SIZE]Increase incendiary bullets effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Guard Post
12.[SIZE=7pt] [/SIZE]Special Ammo
a.[SIZE=7pt] [/SIZE]Collect incendiary and explosive bullets (ammo) in the supply line once per hour
b.[SIZE=7pt] [/SIZE]Required: Guard Post
13.[SIZE=7pt] [/SIZE]Shooting Range
a.[SIZE=7pt] [/SIZE]Train in Marksmanship at the shooting range
b.[SIZE=7pt] [/SIZE]Required: Shooting Range
14.[SIZE=7pt] [/SIZE]Intel Discovery
a.[SIZE=7pt] [/SIZE]When completing all side missions and encounters in a named zone, reveal all undiscovered intel on the map
b.[SIZE=7pt] [/SIZE]Required: Canine Unit
15.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Communications
16.[SIZE=7pt] [/SIZE]Collector
a.[SIZE=7pt] [/SIZE]Increase scavenging by 15%
b.[SIZE=7pt] [/SIZE]Requirement: Build all Upgades
Overview
Shows Primary DPS (Firearms), Health (Stamina), Skill Power (Electronics)
1. Weapons
a.[SIZE=7pt] [/SIZE]Primary 1
b.[SIZE=7pt] [/SIZE]Primary 2
c.[SIZE=7pt] [/SIZE]Secondary (Pistol)
d.[SIZE=7pt] [/SIZE]Mags?
2. Equipped Gear
a.[SIZE=7pt] [/SIZE]Backpack
b.[SIZE=7pt] [/SIZE]Gas Mask
c.[SIZE=7pt] [/SIZE]Knee Pads
d.[SIZE=7pt] [/SIZE]Gloves?
e.[SIZE=7pt] [/SIZE]Sling Pack?
f.[SIZE=7pt] [/SIZE]Gloves
g.[SIZE=7pt] [/SIZE]Holster?
h.[SIZE=7pt] [/SIZE]Hazmat?
Shows Browse Backpack, Mod, Credits and Dark Zone Funds
Character
Shows Primary DPS (Firearms), Health (Stamina), Skill Power (Electronics)
Level, Dark Zone Rank, Primary Attributes
Pouches
Grenades
1.[SIZE=7pt] [/SIZE]Emp Grenades
2.[SIZE=7pt] [/SIZE]Flashbang Grenade
3.[SIZE=7pt] [/SIZE]Fragmentation Grenade
4.[SIZE=7pt] [/SIZE]Incendiary Grenades
5.[SIZE=7pt] [/SIZE]Shock Grenades
6.[SIZE=7pt] [/SIZE]Tear Gas Grenades
Consumables
1.[SIZE=7pt] [/SIZE]Canned Food
a.[SIZE=7pt] [/SIZE]When consumed, canned food increase healing effects on a player by 40% the effect lasts 30 sec
2.[SIZE=7pt] [/SIZE]Energy Bar
a.[SIZE=7pt] [/SIZE]When consumed, the energy bar instantly removes all negative status effects on the player and protects the player from all status effects for 5 sec
3.[SIZE=7pt] [/SIZE]Water
a.[SIZE=7pt] [/SIZE]When consumed, water increases all damage dealt to elite enemies by 20%. The effect lasts 30 sec
4.[SIZE=7pt] [/SIZE]Soda
a.[SIZE=7pt] [/SIZE]When consumed, soda reduces all cooldowns on skills by 30%. The effect lasts 30 sec
5.[SIZE=7pt] [/SIZE]Incendiary Bullets
a.[SIZE=7pt] [/SIZE]When used, incendiary bullets have a chance to light a target on fire. The effect lasts 30 sec
6.[SIZE=7pt] [/SIZE]Explosive Bullets
a.[SIZE=7pt] [/SIZE]When used, explosive bullets have a chance to deal area of effect damage
Ammunition
1.[SIZE=7pt] [/SIZE]Assault rifle ammo
a.[SIZE=7pt] [/SIZE]Moderate recoil
2.[SIZE=7pt] [/SIZE]Light machine gun ammo
a.[SIZE=7pt] [/SIZE]Large capacity, Require time to stabilize when firing
3.[SIZE=7pt] [/SIZE]Marksman Rifle ammo
a.[SIZE=7pt] [/SIZE]Extra headshot damage
4.[SIZE=7pt] [/SIZE]Pistol Ammo
a.[SIZE=7pt] [/SIZE]Easy to handle, deals extra damage to injured enemies
5.[SIZE=7pt] [/SIZE]Shotgun Ammo
a.[SIZE=7pt] [/SIZE]Offers high mobility, high damage, but very limited range and rate of fire
6.[SIZE=7pt] [/SIZE]Submachine Gun Ammo
a.[SIZE=7pt] [/SIZE]Stable, high mobility, extra critical hit change but short range
Access Key
1.[SIZE=7pt] [/SIZE]Dark Zone Keys
a.[SIZE=7pt] [/SIZE]Specialized key used to access particular crates in the dark zone
2.[SIZE=7pt] [/SIZE]Lock Picks
a.[SIZE=7pt] [/SIZE]Tool used to unlock locked doors without their original keys
Medkit
1.[SIZE=7pt] [/SIZE]Heal damage over time when consumed
Crafting Sources
1.[SIZE=7pt] [/SIZE]Cloth
a.[SIZE=7pt] [/SIZE]creation of gear and gear mods
2.[SIZE=7pt] [/SIZE]Weapon Parts
a.[SIZE=7pt] [/SIZE]Creation of weapons and weapon mods
3.[SIZE=7pt] [/SIZE]Tools
a.[SIZE=7pt] [/SIZE]Creation of weapons and weapon mods
4.[SIZE=7pt] [/SIZE]Electronics
a.[SIZE=7pt] [/SIZE]Creation of gear and gear mods
5.[SIZE=7pt] [/SIZE]Division tech
a.[SIZE=7pt] [/SIZE]Additional crafting material used in dark zone blueprints
Appearance
1.[SIZE=7pt] [/SIZE]Hats
2.[SIZE=7pt] [/SIZE]Jackets
3.[SIZE=7pt] [/SIZE]Pants
4.[SIZE=7pt] [/SIZE]Scarf
5.[SIZE=7pt] [/SIZE]Shirts
6.[SIZE=7pt] [/SIZE]Shoes
[SIZE=18pt]Skills[/SIZE]
Medical
1.[SIZE=7pt] [/SIZE]Pulse
a.[SIZE=7pt] [/SIZE]Sends out recon pulse that marks hostiles and allies through walls and covers
2.[SIZE=7pt] [/SIZE]First Aid
a.[SIZE=7pt] [/SIZE]Heals all allies within a small radius. The device can be used on location or launched to a distant target
3.[SIZE=7pt] [/SIZE]Support Station
a.[SIZE=7pt] [/SIZE]Drops a support station that heals allies and can be used to revive downed allies
b.[SIZE=7pt] [/SIZE]Required: Virus Lab
4.[SIZE=7pt] [/SIZE]Recovery Link (Signature)
a.[SIZE=7pt] [/SIZE]Heals and cures the user and nearby allies, revives downed allies within range. Can “overheal” beyond max health
b.[SIZE=7pt] [/SIZE]Required: Disaster Aid
Tech
1.[SIZE=7pt] [/SIZE]Sticky Bomb
a.[SIZE=7pt] [/SIZE]Fires a bomb that sticks to most surfaces and explodes when detonated remotely
2.[SIZE=7pt] [/SIZE]Turret
a.[SIZE=7pt] [/SIZE]Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out
b.[SIZE=7pt] [/SIZE]Required: Control Room
3.[SIZE=7pt] [/SIZE]Seeker Mine
a.[SIZE=7pt] [/SIZE]Releases an automated mine that seeks out hostile targets before exploding on proximity
b.[SIZE=7pt] [/SIZE]Required: Communications
4.[SIZE=7pt] [/SIZE]Tactical Link (Signature)
a.[SIZE=7pt] [/SIZE]Increases damage and critical hit chance to the user and all nearby allies
b.[SIZE=7pt] [/SIZE]Required: Division Tech
Security
1.[SIZE=7pt] [/SIZE]Ballistic Shield
a.[SIZE=7pt] [/SIZE]Equips a portable ballistic shield that absorbs damage. The user can only use their sidearm while the shield is active
2.[SIZE=7pt] [/SIZE]Smart Cover
a.[SIZE=7pt] [/SIZE]Reinforces a cover, increasing the users damage and decreasing the incoming damage for all allies behind it
b.[SIZE=7pt] [/SIZE]Required: Situation Room
3.[SIZE=7pt] [/SIZE]Mobile Cover
a.[SIZE=7pt] [/SIZE]Creates a temporary cover for one person, which provides standard cover protection until destroyed
b.[SIZE=7pt] [/SIZE]Required: Armory
4.[SIZE=7pt] [/SIZE]Survivor Link
a.[SIZE=7pt] [/SIZE]Increases damage restistance and speed for the user and nearby allies
b.[SIZE=7pt] [/SIZE]Required: Barracks
[SIZE=18pt]Talents[/SIZE]
Medical
1.[SIZE=7pt] [/SIZE]Adrenaline
a.[SIZE=7pt] [/SIZE]Use a medkit when not at full health to receive an overheal
b.[SIZE=7pt] [/SIZE]Required: Decontamination Unit
2.[SIZE=7pt] [/SIZE]Triage
a.[SIZE=7pt] [/SIZE]Heal an ally with a skill to reduce skill cooldowns by 15%
b.[SIZE=7pt] [/SIZE]Required: Decontamination Unit
3.[SIZE=7pt] [/SIZE]Shock and Awe
a.[SIZE=7pt] [/SIZE]Suppress a hostile to increase movement speed by 25% for 10 Sec
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
4.[SIZE=7pt] [/SIZE]Battle Buddy
a.[SIZE=7pt] [/SIZE]Revive a downed agent to reduce incoming damage by 50% fo r10 sec for both players
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
5.[SIZE=7pt] [/SIZE]Critical Save
a.[SIZE=7pt] [/SIZE]Use a medkit during low health to increase damage resistance by 40% for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Counseling
6.[SIZE=7pt] [/SIZE]Shrapnel
a.[SIZE=7pt] [/SIZE]Applying bleed to any target triggers a 30% chance to apply the effect to all targets within 10m
b.[SIZE=7pt] [/SIZE]Required: Counseling
7.[SIZE=7pt] [/SIZE]Combat Medic
a.[SIZE=7pt] [/SIZE]Use a medkit near allies to heal group members and proxies within 20m by 40%
b.[SIZE=7pt] [/SIZE]Required: ?
8.[SIZE=7pt] [/SIZE]Strike Back
a.[SIZE=7pt] [/SIZE]Reach low health to reduce active skill cooldowns by 20%
b.[SIZE=7pt] [/SIZE]Required: ?
Tech
1.[SIZE=7pt] [/SIZE]Tactical Advance
a.[SIZE=7pt] [/SIZE]Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Central heating
2.[SIZE=7pt] [/SIZE]Demolitions Expert
a.[SIZE=7pt] [/SIZE]Kill a hostile wih an explosion to increase explosion damage by 40% for 15 sec
b.[SIZE=7pt] [/SIZE]Required: Central Heating
3.[SIZE=7pt] [/SIZE]Police Up
a.[SIZE=7pt] [/SIZE]Kill a hostile with any skill for a 25% chance of auto-filling all ammo types to capacity
b.[SIZE=7pt] [/SIZE]Required: SatComms
4.[SIZE=7pt] [/SIZE]Fear Tactics
a.[SIZE=7pt] [/SIZE]Applying shock to any target triggers a 30% chance to apply the effect to all targets within 10 m
b.[SIZE=7pt] [/SIZE]Required: SatComms
5.[SIZE=7pt] [/SIZE]Evasive Action
a.[SIZE=7pt] [/SIZE]During a cover to cover move incoming damage is reduced by 30%
b.[SIZE=7pt] [/SIZE]Required: Recalibration
6.[SIZE=7pt] [/SIZE]Tech Support
a.[SIZE=7pt] [/SIZE]Kill a hostile while any skill is deployed to extend any active skills duration by 10%
b.[SIZE=7pt] [/SIZE]Required: Recalibration
7.[SIZE=7pt] [/SIZE]Wildfire
a.[SIZE=7pt] [/SIZE]Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m
b.[SIZE=7pt] [/SIZE]Required: Recharge Center
8.[SIZE=7pt] [/SIZE]Death by Proxy
a.[SIZE=7pt] [/SIZE]Destroy a hostiles deployed skill to increase skill power by 20% for 30 secs
b.[SIZE=7pt] [/SIZE]Required: Recharge Center
Security
1.[SIZE=7pt] [/SIZE]Steady Hands
a.[SIZE=7pt] [/SIZE]Enter any cover to reduce recoil by 25% for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Procurement Team
2.[SIZE=7pt] [/SIZE]On the Move
a.[SIZE=7pt] [/SIZE]Kill a hostile while moving to reduce incoming damage by 30% for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Procurement team
3.[SIZE=7pt] [/SIZE]Precision
a.[SIZE=7pt] [/SIZE]Headshot a hostile to pulse them for 10 sec
b.[SIZE=7pt] [/SIZE]Required: Guard Post
4.[SIZE=7pt] [/SIZE]Chain Reaction
a.[SIZE=7pt] [/SIZE]Damage multiple hostiles with an explosion to apply 40% more damage from the blast
b.[SIZE=7pt] [/SIZE]Required: Guard Post
5.[SIZE=7pt] [/SIZE]Desperate Times
a.[SIZE=7pt] [/SIZE]Reach low health to increase blind fire accuracy by 20%
b.[SIZE=7pt] [/SIZE]Required: Shooting Range
6.[SIZE=7pt] [/SIZE]Stopping Power
a.[SIZE=7pt] [/SIZE]Suppress a hostile to increase headshot damage by 25% for 10 Sec
b.[SIZE=7pt] [/SIZE]Required: Shooting Range
7.[SIZE=7pt] [/SIZE]Repo Reaper
a.[SIZE=7pt] [/SIZE]Kill a hostile with the sidearm to receive 1 magazine for your primary weapon
b.[SIZE=7pt] [/SIZE]Required: Canine Unit
8.[SIZE=7pt] [/SIZE]One is None
a.[SIZE=7pt] [/SIZE]Headshot a hostile to have a 50% chance of not consuming the bullet
b.[SIZE=7pt] [/SIZE]Required: Canine Unit
[SIZE=18pt]Perks[/SIZE]
Medical
1.[SIZE=7pt] [/SIZE]Medkits
a.[SIZE=7pt] [/SIZE]Increase medkit inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Clinic
2.[SIZE=7pt] [/SIZE]Protective Measures
a.[SIZE=7pt] [/SIZE]Increase virus protection by 1 gaining access to higher contaminated areas
b.[SIZE=7pt] [/SIZE]Required: Virus Lab
3.[SIZE=7pt] [/SIZE]Canned Food
a.[SIZE=7pt] [/SIZE]Increase canned food effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Disaster Aid
4.[SIZE=7pt] [/SIZE]Supplier
a.[SIZE=7pt] [/SIZE]Collect canned food, water, energy bar and soda in the supply line once per hour
b.[SIZE=7pt] [/SIZE]Required: Disaster Aid
5.[SIZE=7pt] [/SIZE]Contamination intel
a.[SIZE=7pt] [/SIZE]Reveal all contaminated areas on the map
b.[SIZE=7pt] [/SIZE]Required: Quarantine
6.[SIZE=7pt] [/SIZE]Medkits
a.[SIZE=7pt] [/SIZE]Increase medkit invent by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Intensive care
7.[SIZE=7pt] [/SIZE]Protective Measures
a.[SIZE=7pt] [/SIZE]Increase virus protection by 1 gaining access to higher contaminated areas
b.[SIZE=7pt] [/SIZE]Required: Hazmat Unit
8.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone Inventory by 1 Slot
b.[SIZE=7pt] [/SIZE]Required: Decontamination Unit
9.[SIZE=7pt] [/SIZE]Rigger
a.[SIZE=7pt] [/SIZE]Collect Fabrics (Crafting Material) in the medical wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
10.[SIZE=7pt] [/SIZE]Protective Measures
a.[SIZE=7pt] [/SIZE]Increase virus protection by 1 gaining access to higher contaminated areas
b.[SIZE=7pt] [/SIZE]Required: Pharmacy
11.[SIZE=7pt] [/SIZE]Credit
a.[SIZE=7pt] [/SIZE]Increase Credit Gains by 10%
b.[SIZE=7pt] [/SIZE]Required: Counseling
12.[SIZE=7pt] [/SIZE]Medkits
a.[SIZE=7pt] [/SIZE]Increase medkit invent by 1 slot
b.[SIZE=7pt] [/SIZE]Required: ?
13.[SIZE=7pt] [/SIZE]Talents
a.[SIZE=7pt] [/SIZE]Increase active talents by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Build All Upgrades
c.[SIZE=7pt] [/SIZE]
Tech
1.[SIZE=7pt] [/SIZE]Inventory
a.[SIZE=7pt] [/SIZE]Increase inventory by 10 slots
b.[SIZE=7pt] [/SIZE]Required: Control Room
2.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Communications
3.[SIZE=7pt] [/SIZE]Division Tech Materials
a.[SIZE=7pt] [/SIZE]Convert Division Tech crafting materials into other materials at the crafting station
b.[SIZE=7pt] [/SIZE]Required: Division Tech
4.[SIZE=7pt] [/SIZE]Engineer
a.[SIZE=7pt] [/SIZE]Collect Electronics (crafting materials) in the tech wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Division Tech
5.[SIZE=7pt] [/SIZE]Soda
a.[SIZE=7pt] [/SIZE]Increase soda consumable effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Generators
6.[SIZE=7pt] [/SIZE]Water
a.[SIZE=7pt] [/SIZE]Increase water consumable effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Water Purification
7.[SIZE=7pt] [/SIZE]Craftsman
a.[SIZE=7pt] [/SIZE]Collect Tools (crafting materials) in the tech wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Field Engineering
8.[SIZE=7pt] [/SIZE]Energy Bar
a.[SIZE=7pt] [/SIZE]Increase energy bar effect duration by 5 sec
b.[SIZE=7pt] [/SIZE]Required: Central Heating
9.[SIZE=7pt] [/SIZE]Resource Assessment
a.[SIZE=7pt] [/SIZE]Reveal All Division Tech Crafting nodes on the Dark Zone Map
b.[SIZE=7pt] [/SIZE]Required: SatComms
10.[SIZE=7pt] [/SIZE]Stat Switch
a.[SIZE=7pt] [/SIZE]Unlock Item Stat switching at the Recalibration Station
b.[SIZE=7pt] [/SIZE]Required: Recalibration
11.[SIZE=7pt] [/SIZE]Dark Zone Funds
a.[SIZE=7pt] [/SIZE]Increase looted Dark Zone Fund Gains by 10%
b.[SIZE=7pt] [/SIZE]Required: Recharge Center
12.[SIZE=7pt] [/SIZE]Stash
a.[SIZE=7pt] [/SIZE]Increases Stash by 10 Slots
b.[SIZE=7pt] [/SIZE]Required: Build All Upgrades
Security
1.[SIZE=7pt] [/SIZE]Experienced Agent
a.[SIZE=7pt] [/SIZE]Increase XP gained from all activities by 10%
b.[SIZE=7pt] [/SIZE]Required: Situation Room
2.[SIZE=7pt] [/SIZE]Grenades
a.[SIZE=7pt] [/SIZE]Increase the grenade inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Armory
3.[SIZE=7pt] [/SIZE]Advanced Weaponry
a.[SIZE=7pt] [/SIZE]Unlock advanced weapons vendor in the Security Wing
b.[SIZE=7pt] [/SIZE]Required: Armory
4.[SIZE=7pt] [/SIZE]Combat Veteran
a.[SIZE=7pt] [/SIZE]Increase xp gained from accolades by 25%
b.[SIZE=7pt] [/SIZE]Required: Barracks
5.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Dark Zone Ops
6.[SIZE=7pt] [/SIZE]Black Market Vendor
a.[SIZE=7pt] [/SIZE]Unlock Dark Zone fund purchases in the base of operations
b.[SIZE=7pt] [/SIZE]Required: Dark Zone Ops
7.[SIZE=7pt] [/SIZE]Clothes Vendor
a.[SIZE=7pt] [/SIZE]Unlock a clothes vendor in the Base of Operations
b.[SIZE=7pt] [/SIZE]Required: Supply Line
8.[SIZE=7pt] [/SIZE]Explosive Bullets
a.[SIZE=7pt] [/SIZE]Increase explosive bullets effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Gunsmith
9.[SIZE=7pt] [/SIZE]Gunsmith
a.[SIZE=7pt] [/SIZE]Collect weapon parts (crafting materials) in the security wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Gunsmith
10.[SIZE=7pt] [/SIZE]Scavenger
a.[SIZE=7pt] [/SIZE]Collect items from the scavenger box in the security wing once per hour
b.[SIZE=7pt] [/SIZE]Required: Procurement Team
11.[SIZE=7pt] [/SIZE]Incendiary Bullets
a.[SIZE=7pt] [/SIZE]Increase incendiary bullets effect duration by 10 sec
b.[SIZE=7pt] [/SIZE]Required: Guard Post
12.[SIZE=7pt] [/SIZE]Special Ammo
a.[SIZE=7pt] [/SIZE]Collect incendiary and explosive bullets (ammo) in the supply line once per hour
b.[SIZE=7pt] [/SIZE]Required: Guard Post
13.[SIZE=7pt] [/SIZE]Shooting Range
a.[SIZE=7pt] [/SIZE]Train in Marksmanship at the shooting range
b.[SIZE=7pt] [/SIZE]Required: Shooting Range
14.[SIZE=7pt] [/SIZE]Intel Discovery
a.[SIZE=7pt] [/SIZE]When completing all side missions and encounters in a named zone, reveal all undiscovered intel on the map
b.[SIZE=7pt] [/SIZE]Required: Canine Unit
15.[SIZE=7pt] [/SIZE]Hazardous Materials
a.[SIZE=7pt] [/SIZE]Increase Dark Zone inventory by 1 slot
b.[SIZE=7pt] [/SIZE]Required: Communications
16.[SIZE=7pt] [/SIZE]Collector
a.[SIZE=7pt] [/SIZE]Increase scavenging by 15%
b.[SIZE=7pt] [/SIZE]Requirement: Build all Upgades
[SIZE=18pt]Inventory[/SIZE]
Overview
Shows Primary DPS (Firearms), Health (Stamina), Skill Power (Electronics)
1. Weapons
a.[SIZE=7pt] [/SIZE]Primary 1
b.[SIZE=7pt] [/SIZE]Primary 2
c.[SIZE=7pt] [/SIZE]Secondary (Pistol)
d.[SIZE=7pt] [/SIZE]Mags?
2. Equipped Gear
a.[SIZE=7pt] [/SIZE]Backpack
b.[SIZE=7pt] [/SIZE]Gas Mask
c.[SIZE=7pt] [/SIZE]Knee Pads
d.[SIZE=7pt] [/SIZE]Gloves?
e.[SIZE=7pt] [/SIZE]Sling Pack?
f.[SIZE=7pt] [/SIZE]Gloves
g.[SIZE=7pt] [/SIZE]Holster?
h.[SIZE=7pt] [/SIZE]Hazmat?
Shows Browse Backpack, Mod, Credits and Dark Zone Funds
Character
Shows Primary DPS (Firearms), Health (Stamina), Skill Power (Electronics)
Level, Dark Zone Rank, Primary Attributes
Pouches
Grenades
1.[SIZE=7pt] [/SIZE]Emp Grenades
2.[SIZE=7pt] [/SIZE]Flashbang Grenade
3.[SIZE=7pt] [/SIZE]Fragmentation Grenade
4.[SIZE=7pt] [/SIZE]Incendiary Grenades
5.[SIZE=7pt] [/SIZE]Shock Grenades
6.[SIZE=7pt] [/SIZE]Tear Gas Grenades
Consumables
1.[SIZE=7pt] [/SIZE]Canned Food
a.[SIZE=7pt] [/SIZE]When consumed, canned food increase healing effects on a player by 40% the effect lasts 30 sec
2.[SIZE=7pt] [/SIZE]Energy Bar
a.[SIZE=7pt] [/SIZE]When consumed, the energy bar instantly removes all negative status effects on the player and protects the player from all status effects for 5 sec
3.[SIZE=7pt] [/SIZE]Water
a.[SIZE=7pt] [/SIZE]When consumed, water increases all damage dealt to elite enemies by 20%. The effect lasts 30 sec
4.[SIZE=7pt] [/SIZE]Soda
a.[SIZE=7pt] [/SIZE]When consumed, soda reduces all cooldowns on skills by 30%. The effect lasts 30 sec
5.[SIZE=7pt] [/SIZE]Incendiary Bullets
a.[SIZE=7pt] [/SIZE]When used, incendiary bullets have a chance to light a target on fire. The effect lasts 30 sec
6.[SIZE=7pt] [/SIZE]Explosive Bullets
a.[SIZE=7pt] [/SIZE]When used, explosive bullets have a chance to deal area of effect damage
Ammunition
1.[SIZE=7pt] [/SIZE]Assault rifle ammo
a.[SIZE=7pt] [/SIZE]Moderate recoil
2.[SIZE=7pt] [/SIZE]Light machine gun ammo
a.[SIZE=7pt] [/SIZE]Large capacity, Require time to stabilize when firing
3.[SIZE=7pt] [/SIZE]Marksman Rifle ammo
a.[SIZE=7pt] [/SIZE]Extra headshot damage
4.[SIZE=7pt] [/SIZE]Pistol Ammo
a.[SIZE=7pt] [/SIZE]Easy to handle, deals extra damage to injured enemies
5.[SIZE=7pt] [/SIZE]Shotgun Ammo
a.[SIZE=7pt] [/SIZE]Offers high mobility, high damage, but very limited range and rate of fire
6.[SIZE=7pt] [/SIZE]Submachine Gun Ammo
a.[SIZE=7pt] [/SIZE]Stable, high mobility, extra critical hit change but short range
Access Key
1.[SIZE=7pt] [/SIZE]Dark Zone Keys
a.[SIZE=7pt] [/SIZE]Specialized key used to access particular crates in the dark zone
2.[SIZE=7pt] [/SIZE]Lock Picks
a.[SIZE=7pt] [/SIZE]Tool used to unlock locked doors without their original keys
Medkit
1.[SIZE=7pt] [/SIZE]Heal damage over time when consumed
Crafting Sources
1.[SIZE=7pt] [/SIZE]Cloth
a.[SIZE=7pt] [/SIZE]creation of gear and gear mods
2.[SIZE=7pt] [/SIZE]Weapon Parts
a.[SIZE=7pt] [/SIZE]Creation of weapons and weapon mods
3.[SIZE=7pt] [/SIZE]Tools
a.[SIZE=7pt] [/SIZE]Creation of weapons and weapon mods
4.[SIZE=7pt] [/SIZE]Electronics
a.[SIZE=7pt] [/SIZE]Creation of gear and gear mods
5.[SIZE=7pt] [/SIZE]Division tech
a.[SIZE=7pt] [/SIZE]Additional crafting material used in dark zone blueprints
Appearance
1.[SIZE=7pt] [/SIZE]Hats
2.[SIZE=7pt] [/SIZE]Jackets
3.[SIZE=7pt] [/SIZE]Pants
4.[SIZE=7pt] [/SIZE]Scarf
5.[SIZE=7pt] [/SIZE]Shirts
6.[SIZE=7pt] [/SIZE]Shoes