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Observation: Toughness = Effective Health

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swk3000

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Nothing huge or game-breaking, but I realized that Toughness is actually Effective Health. For those who don't know what I'm talking about, Effective Health is how much damage you have to actually deal to kill someone. It works by dividing their health by how much of the damage you deal they actually take. For example, if you have 1000 health and 40% armor mitigation, your Effective Health is 1000 / (100 - 40)%. For those who aren't great at math, thus translates to 1000 / 0.6, and means that your Effective Health, or "Toughness", is actually 1666. So your enemies have to deal 1666 damage to you to deplete your 1000 health to 0.

frankly, this is a minor thing, but I thought it was interesting, for some reason, so I thought I'd share.

 
Thanks for sharing.  I hadn't looked in to it and that certainly makes things clearer.

 
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