TopShotaz13
Community Member
the Ais in the open beta where alot more challenging then the closed beta sometimes even way too challenging. I love challenges like that so long as there is ah way to fight back or match the challenge with your own skills. one thing i notice when shooting aah hail of bullets to the regular grunt AIs they dont flinch or tak cover or reload they rush you even dough yur hitting them hard.
However i do like how you can use the cover system to get away from enimes quickly and if you do hit them in certain hit point boxes they do react. also i like how enimes will shoot at ah position where you were last seen from. meaning if there shooting you at one area and you move to another area they will not see you and keep shooting that area last seen. still i think the if the AIs are gonna be that difficult when engaging they should be more tactical approach like when hitting them in the knees the flinch or limp or it stops their advance. then as well if your hitting them hard it makes them forced to take cover or something instead of them just keep charging forward however i do like when the bosses and mini bosses put up ah very difficult big fight dough i love those.
However i do like how you can use the cover system to get away from enimes quickly and if you do hit them in certain hit point boxes they do react. also i like how enimes will shoot at ah position where you were last seen from. meaning if there shooting you at one area and you move to another area they will not see you and keep shooting that area last seen. still i think the if the AIs are gonna be that difficult when engaging they should be more tactical approach like when hitting them in the knees the flinch or limp or it stops their advance. then as well if your hitting them hard it makes them forced to take cover or something instead of them just keep charging forward however i do like when the bosses and mini bosses put up ah very difficult big fight dough i love those.