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  1. ShootFirstPodcast

    HVT Green Drops?

    I think it's just RNGesus.  We run those daily HVT's with a group of 4, and our luck is very random.  Some nights I'm getting strictly 214 and 240 drops from HVT Dailies and never see a yellow... but my wife sitting next to me is getting only yellow.  And others in the group are random as well...
  2. ShootFirstPodcast

    Upcoming Weapon Rebalance

    That was their motto for 1.2.  1.3 = Weapon Balancing, so there'd have to be both buffs and nerfs.  ;)
  3. ShootFirstPodcast

    Uhmm.... what?

    If you google the "1.2 Loot Drop Chart", you'll find an image that shows all the loot from 163 to 240, and all the stages of the game that they're supposed to drop.  For Incursions on Hard Mode you're supposed to get a Guaranteed 204 Weapon Drop for the boss, Guaranteed 204 Weapon Drop for the...
  4. ShootFirstPodcast

    My first DZ caches

    Keep in mind that DZ05-DZ06 are supposed to be where that stuff drops like hot cakes, and is supposed to be all on the higher end as far as gear goes.  You're supposed to think of it like 01-04 is more of a "Hard Mode Dark Zone" while 05-06 is a "Challenge Mode Dark Zone".
  5. ShootFirstPodcast

    1.3 Update Delayed for PS4

    Now that Microsoft announced that XboxOne and PC are one entity, it'd be bad form to let PC be delayed!  ;)
  6. ShootFirstPodcast

    1.3 Update Delayed for PS4

    They didn't go into detail, but do keep in mind that it's not like there's someone at Ubisoft/Massive that's like, "I hate PS4.  Let's not give them their patch the day we said we would."  What it comes down to is that the product still has some faults in it and they didn't want to release it...
  7. ShootFirstPodcast

    1.3 Update Delayed for PS4

    According to the June 23rd State of the Game, PS4’s 1.3 patch will be delayed and not releasing on Tuesday June 28th.  Hamish did say that it would be releasing as soon as possible, but no actual date was stated.  In the past when something Client-side was delayed, they’ve shown to do a very...
  8. ShootFirstPodcast

    Just wondering

    I believe that there isn't a Gear Score required for it.  You just have to have reached Level 30.
  9. ShootFirstPodcast

    E3: The Division: Underground Trailer

    Directives are optional.  They're basically just "modifiers" you can select to make the missions more difficult.  The more difficult the missions, the better the guaranteed loot.
  10. ShootFirstPodcast

    Update 1.3

    I just got confirmation from Matt at the Massive Community Development team that Update 1.3's free content and the paid Underground DLC are technically two separate things.  So just for everyone that's on PS4 that's been complaining about getting left in the dust, this should help ease some of...
  11. ShootFirstPodcast

    Randomly generated dungeons, how do we feel?

    I believe they stated that Heroic is not going to be a dramatic increase on Mob Levels, but instead just going to be MORE Mobs and those Mobs will be far more aggressive.  So imagine instead of 5 Shotgun rushers they'll be 10 Shotgun Rushers followed by 5 Grenadiers that don't take cover but...
  12. ShootFirstPodcast

    E3: The Division: Underground Trailer

    It did get confirmed that this would be an activity that was Solo-friendly.  Each mission is scale-able to the amount of players that are involved, but obviously you will be able to control how hard you make it for yourself by choosing the level of difficulty and the "directives" (ie, Fog of...
  13. ShootFirstPodcast

    Wtf lone star

    I'm sure it has something to do with "forcing" you to play all of the different activities without actually forcing you.. Kind of like Critical Safehouses for the Intel Tokens.  It doesn't force you to do those Critical Safehouses that move you all around the map, but you know that it's there...
  14. ShootFirstPodcast

    Wtf lone star

    Every activity in the game has a certain Gear Set that is the "primary" drop for that activity.  There's always the chance for others, but the highest chance goes to a certain Gear Set.  HVT = Lone Star.  I believe Clear Sky is Predator's Mark.  Dark Zone is Final Measure if I'm not mistaken...
  15. ShootFirstPodcast

    Population Balance

    I think lowering the experience-loss as a non-Rogue and increasing as a Rogue would be good.  I think they had it more accurate in the beginning, but the reason people were upset and saying that they didn't want to go Rogue because it was too much of a hit was because it was still too new...
  16. ShootFirstPodcast

    Balancing the Dark Zone - How would you?

    Currently all of the goodies in the Dark Zone are available outside of the Dark Zone.  I mean, with the exception of say "extractions".. but what would be the point in extractions if you took away the ability of your stuff to be lost if you don't make it to the extraction or if it gets hijacked...
  17. ShootFirstPodcast

    Population Balance

    Personally I think that after a little while of people being able to gear up outside of the Dark Zone in a way that makes them more competitive with the highest level geared people in the Dark Zone will mean that the Dark Zone will be used more often soon.  If there's any decrease in the...
  18. ShootFirstPodcast

    Maintenance Tonight

    That's how I'm interpreting it... but since it's not exactly clear, I could be wrong.
  19. ShootFirstPodcast

    HVT Completed

    Just posted it on another thread, but they announced another Maintenance for this evening and are fixing this issue during that time.  So, should be fixed by the time you get on tomorrow!  :)
  20. ShootFirstPodcast

    Maintenance Tonight

    In the State of the Game this morning they announced that because of needing to fix some things for the Clear Sky Challenge Mode before it could release.  Because the HVT Daily bug fixes and a couple other fixes were bundled with the Challenge Mode release, the maintenance today wasn’t going to...
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