• Greetings, Agents! Welcome to the The Division Forums. It looks like you're looking forward to Tom Clancy's The Division 3, but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more.

Update 4 - Patch Notes

Status
Not open for further replies.

Oh. daesu

agent provocateur
https://ghost-recon.ubisoft.com/wildlands/en-GB/news/detail.aspx?c=tcm:154-290620-16&ct=tcm:154-76770-32

-----

Title Update 4 draws much of its focus from player feedback, including several quality of life changes for co-op and solo play and a suite of new HUD and UI options.

  • Co-op players will be able to alert their squad mates when dying,
  • and tagged resource crates will be granted to every teammate in the collecting player’s zone.
  • Downed players will redeploy at the mission starting point, rather than at a random location in the world,
  • and there is now a brief window of time to take down an alerted enemy before a stealth mission is failed.
Title Update 4 will also usher in season two of the Live Season Challenges, with a new focus, new challenges, and new rewards! Additionally, Challenges will now include some additional gameplay parameters such as difficulty or HUD settings. You can follow along with the new episodes at the Ghost Recon Network.

A new round of improvements and bug-fixes will be implemented with this patch. For example, the introductory Kingslayer video no longer triggers upon launch, and full magazines are no longer consumed when a suppressor is applied to a weapon in the gunsmith menu.

Finally, Title Update 4 paves the way for the upcoming Fallen Ghosts DLC, first announced here. Stay on the lookout for more intel about Fallen Ghosts, coming soon.

You can follow along with which issues are currently being investigated on our official forumsKnown Issues list.

HUD AND UI IMPROVEMENTS

Improvements to the HUD include splitting several broad HUD options into a wider variety of more granular options. Please note that some of these were already implemented on the TU 3.5 update for PC, but are now fully and officially implemented across all platforms:

-“Contextual Actions” has been split from “Input Reminders”

grw_tu4_patchnotes_contextual_actions_after_1061x628_290739.jpg

-The “Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off—"Objective markers", "communication markers" "enemy/rebels markers" "Item & location markers" "sync shot" "alert markers"

grw_tu4_patchnotes_markers_communication_markers_after1061x628_290741.jpg

-A new option has been introduced to toggle detection clouds on the minimap

grw_tu4_patchnotes_detection_clouds_1061x628_290740.jpg


Additionally, deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability! These improvements, and more, are listed below.

MISSIONS/NARRATION

-In "Nidia's Cash" :

-Fixed a bug where the rebels wouldn't follow the player

-Fixed a bug where the player couldn't interact with the laptop again after being killed while using it

-In "Madre Coca" :

-Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli

-In "General Baro" :

-Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression

-In "The Bank Heist" :

-Fixed a bug where the wrong path would be displayed on the GPS

-In "The Mole" :

-Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli

-Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active

-Fixed various other triggers preventing or disrupting mission completion

USER INTERFACE

-The Kingslayer intro video no longer triggers at each boot

-Fixed a bug where HUD elements would appear greyed-out when activating HDR

-Fixed a bug where the wrong character would be displayed when selecting a different save slot

-Fixed a bug where an incorrect maintenance time would be displayed in the notifications

-Added new options in the HUD settings :

-"Input reminders" was split into "Input reminders" and "contextual actions"

-"Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"

-Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP

-Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot

-Fixed a bug where the "NEW" marker would remain active on already-owned inventory items

-Added in-game time & latitude/longitude information to the tacmap

-Fixed a gunsmith bug where the attachments would appear offset

CO-OP

-Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player

-Fixed a bug where only the host would have a GPS trail in the first mission

-Added the possibility for players to warn their teammates that they’re down

-Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world

GAMEPLAY

-Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used

-Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown

-Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding

-Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game

-Players can now equip the handgun by double-tapping the button even when all weapons are holstered

-Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD

-Fixed diversion grenades not working when the enemies are investigating the player's position

-Fixed a bug where resources could be tagged twice if killed while claiming them

-Resource crates are now granted upon collection to every teammate in the player's zone

-Improved aim consistency when shooting behind cover

-Fixed a bug where NPCs wouldn't detect the player when swimming next to them

-Rebel skills now have separate cooldowns timers

-In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission

-Challenges now include different goals based on difficulty and HUD settings

-Fixed a bug where the Unidad would stop spawning even if the alert level is still active

-Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder

AUDIO

- Fixed some NPC Dialogue barks:

- Incoming Grenade

- Entering combat

- Chopper down

- Added some NPC Dialogue barks:

- Destroying alarm panel

- Chopper reinforcement incoming

-Radios will remain on/off from vehicle to vehicle according to the last player input

-Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session

-Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter

-Fixed a bug where no SFX would be played when equipping suppressors

GRAPHICS

-Various animations polished

-Various camera transitions polished

-Fixed a bug where dead enemies' weapons would get stuck in walls

WORLD

-Fixed several walls through which the players could be spotted and shot

-Fixed several spots where the player could get stuck or fall through the map

-Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges

-Repositioned some items that were impossible to pick up

-Something was seen roaming the mountains

STABILITY

-Fixed various crashes

-Fixed various connectivity issues

NARCO ROAD

-Fixed an issue where perma-boost from SP was not available on PS4

-Fixed a bug where the player would lose main game progression when entering the DLC

-Fixed a bug where one player driving an air spray plane could trigger another player's air spray

-Fixed a bug where using nitro for an extended period of time could create graphical corruption

-Fixed a bug where an air spray activity could fail with no reason

-Fixed a bug where the spy percentage would not progress after a mission failure

-Fixed a bug where the activity vehicles would only spawn for the first player

-Fixed various crashes

-Fixed various installation bugs

-Fixed various network bugs

PC-ONLY BUG FIXES

-Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work

-Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD

-Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed

-Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode

-Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC

-Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions

-Fixed an issue where the PS4 controller would lose its vibration during gameplay

-Fixed an issue where the game language would change itself after a game restart on Steam

 
Last edited by a moderator:


quinch1199

Dwarven Lord Under The Mountain
"Something was seen roaming the mountains"

THIS THIS THIS THISSSSSS!!! 

That's it, screw all the missions and everything else... me and my avatar are taking to the mountains, see you in a month or so! lol

(BTW - been quiet lately as work has nailed me but on the plus side managed to buy a new GFX card so yay!) 

 

supercat

Fashion Recon
Just realised They made one step backwards in the HUD.

Overhead markers are now linked to Dot Marker on minimap.

 
Status
Not open for further replies.
Similar threads
Thread starter Title Forum Replies Date
Oh. daesu Title Update 10 - Patch Notes The Division 2 News 1
Oh. daesu Title Update 9.1 - Patch Notes The Division 2 News 0
Oh. daesu Title Update 6.1 - Patch Notes - Snowball edition The Division 2 News 0
Oh. daesu Title Update 6 - Episode 2 Patch Notes The Division 2 News 1
Oh. daesu Patch Notes - Title Update 3.1 The Division 2 News 1
Malcolm Kocinski The Division 2 Update 3 Patch Notes Reveal Big Changes from GameRant.com The Division 2 News 0
Oh. daesu Title Update 3: Patch Notes - Operation Dark Hours The Division 2 News 3
Oh. daesu Update 1.8 - Resistance - Patch Notes The Division News 3
Oh. daesu Update 3.5 - patch Notes Tom Clancy's Ghost Recon Wildlands 2
Oh. daesu Update 3 - Patch Notes -Season Challenges Tom Clancy's Ghost Recon Wildlands 5
MurphDog6 Update 1.3 Patch notes The Division General Discussion 18
Xeromaus Update 1.2 "Conflict" patch notes The Division News 35
Oh. daesu Patch - Title Update 9 - muchmuchness The Division 2 News 2
Oh. daesu Patch - Title Update 8.5 The Division 2 News 2
Oh. daesu Patch - Title Update 8.4 - fixes and balancing The Division 2 News 1
Oh. daesu Patch - Title Update 7 - Episode 3 - Coney Island The Division 2 News 1
Oh. daesu Patch - Title Update 4 - June 18 The Division 2 News 2
ChowYunFats Patch 1.8 Update? The Division General Discussion 5
Oh. daesu Title Update 10: Release 16 June The Division 2 News 0
Malcolm Kocinski Title Update 9 - Priority List of bugs from Ubisoft The Division 2 General Discussion 3
Oh. daesu Title Update 6.1 - Snowballs The Division 2 News 1
Oh. daesu Title Update 6.1: Hardcore Mode The Division 2 News 0
Oh. daesu Title Update 6.1 - Cassie Mendoza Changes The Division 2 News 0
Malcolm Kocinski Title update 6.1 New 4 Outfits Sneak Peek from Ubisoft The Division 2 News 14
Oh. daesu TD2 - This Week Update - November 18 The Division 2 News 0
S latest update RE LMG's and nerfed, the math don't make sense. The Division 2 General Discussion 1
Malcolm Kocinski The Division 2 is Nerfing Its Rarest Weapon in Update 6 from GameRant. The Division 2 News 1
Malcolm Kocinski Target Specific Loot in Title Update 6 from Ubisoft The Division 2 News 2
Malcolm Kocinski I having dozens of problems with The Division 2 that Ubisoft should fix after the update!! The Division 2 General Discussion 0
Oh. daesu Title Update 5 Ep1 - 23 July The Division 2 News 1
Oh. daesu Title Update 5 - PTS The Division 2 News 3
Oh. daesu The Division 2 - PTS - Title Update 4 The Division 2 News 3
Oh. daesu Title Update 3: New Classified Assignments The Division 2 News 1
Malcolm Kocinski The Division 2 Update 3 and Raid Will Release Soon:from GameRant.com The Division 2 News 0
genedjr PC X370 Taichi BOIS update p5.10+ lost NVME Agent to Agent Support 7
Oh. daesu TU3 - Post PTS Developer Update The Division 2 News 2
Oh. daesu Title Update 3 - Postponed The Division 2 News 1
Oh. daesu Title Update 2.0 & Beyond - April 11th, 2019 The Division 2 News 0
quinch1199 Specialisation Ammo - consolidated update The Division 2 General Discussion 0
Oh. daesu Pre order / Beta access news update The Division 2 News 4
supercat Update 7: Heli Tweak, Added Textures, Bug Fixes Tom Clancy's Ghost Recon Wildlands 1
T.C.H Keule.81 Dayli LEGENDA__17 Cheater update^^ The Division General Discussion 0
supercat Helicopter Update (Live) & PvP Information Tom Clancy's Ghost Recon Wildlands 12
supercat (Updated) Maintenance, Update 5, Tier 1 Mode Tom Clancy's Ghost Recon Wildlands 18
S Important Changes Coming to Next The Division Update The Division General Discussion 0
Peaceful Panda The Divisionâ„¢ - Exotic Gear Talents (Update 1.6 Last Stand) Content Bunker 1
DeadSockPuppet ETF Beta & 1.6 Update The Division General Discussion 0
S BiS Weapon Mods for Each Weapon [Update 1.5] Content Bunker 0
S How to Get the Urban MDR Rifle in Tom Clancy's: The Division [Survival Update] Content Bunker 9
H Update 1.5 The Division General Discussion 25

Similar threads

Advertisements

Top