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Rogues Ruining the DZ?

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I watched this and like you some parts I thought yeah that's decent other parts I face palmed!

To me the thing that made most sense to tame the DZ would be the heavy punishments for failing as a rogue. 

I like the rest of you don't like groups of tank rogues but on the foot we all enjoy the odd but of rogue action ( well I do ) if you chose to go rogue and fail then a massive credit penalty and level drop wouldn't be a bad thing don't scupper the rewards for doing it but punishing those who fail at it I agree. 

I am no saint I do go rogue every now and then as it does get your xp boosted quickly but if their was a risk of loosing a lot more than you currently do it would make me think twice, and if I look back on my rogue runs the fear of heavier punishment would have stopped me doing it on a few occasions. 

Also my rogue runs are normally revenge for someone who killed others then hid on the ledge by DZ02 or spent his rogue timer running to dz06 those guys annoy me so sometimes my trigger finger slips if you know what I mean :)

 
I'm fine with killing each other over a Supply Drop. It's a legit competition.

But if people who are supposed to be playing in DZ05-06 killing me, someone who's way weaker and trying to get better stuff by killing NPC, it's really out of question.  They're not here to help farm, I'm not there for their pleasure either. Go find someone else parred to kill, please. Find a proper PvP.

DZ is last resort to farm and get better stuff in the game. Yet the whole game itself is bottlenecking late players. I honestly don't know what else to do in this game.

Rogue Punishment such as losing EXP, DZ$, and Key won't work if the Rogues are top-geared players and the targets are low-geared players.

 
If there's one thing that's turning me off The Division it's the rogues in the DZ. I'm spending so much there because I'm growing bored of rinsing and repeating missions (HVTs, Dailies etc), but the DZ is becoming a frustrating place. I have no interest in PvP - I'll only fight when someone threatens me or one of my group. 

The Underground DLC cannot come soon enough........

 
If they want to keep this GS thingy. Use a narrower bracket in the DZ might help, such as 201-210. That will still give variable, but not far ahead.

This game can't work like Counter Strike where player skills are determined by their personal experience in the game. It's a stat-based game.

Massive and that ponytail guy should try playing like normal people with jobs and hit the actual public Dark Zone.

 
If they want to keep this GS thingy. Use a narrower bracket in the DZ might help, such as 201-210.
THIS! Either that or ignore it entirely and artificially cap everyone's stats as they enter the DZ based on DZ level. Either narrow the band or make everyone the same (excluding skills). 

 
Has anyone played Eve Online?  If you haven't, you really should.  It's one of those antiquated pay-by-month games, but it's really frickin brilliant.  If you feel a little butt-hurt when you get ganked in the DZ, do not venture into low-sec space in Eve.  The good thing about Eve is that there's so much more to do and so much more you could become.  You're not shoehorned into low-sec space...there's almost always another way to get what you want.

The DZ, as the video mentions, is designed to create the biggest griefers possible.  You play the game, gear up as best you can, then lay waste to others trying to do the same.  Rinse and repeat.  Where Eve succeeds and The Division (currently) fails is in how the world is handled.  In Eve, if you choose to live the life of a pirate, then people know it.  You're marked.  In The Division, if you outlast that rogue timer you're golden.  

 
If they want to keep this GS thingy. Use a narrower bracket in the DZ might help, such as 201-210. That will still give variable, but not far ahead.

This game can't work like Counter Strike where player skills are determined by their personal experience in the game. It's a stat-based game.

Massive and that ponytail guy should try playing like normal people with jobs and hit the actual public Dark Zone.
You mean Hamish?  Have you checked his linkedin profile? He created "all images for Starcratf II" (StarcraTF....)

 
I watched this and like you some parts I thought yeah that's decent other parts I face palmed!

To me the thing that made most sense to tame the DZ would be the heavy punishments for failing as a rogue. 

I like the rest of you don't like groups of tank rogues but on the foot we all enjoy the odd but of rogue action ( well I do ) if you chose to go rogue and fail then a massive credit penalty and level drop wouldn't be a bad thing don't scupper the rewards for doing it but punishing those who fail at it I agree. 

I am no saint I do go rogue every now and then as it does get your xp boosted quickly but if their was a risk of loosing a lot more than you currently do it would make me think twice, and if I look back on my rogue runs the fear of heavier punishment would have stopped me doing it on a few occasions. 

Also my rogue runs are normally revenge for someone who killed others then hid on the ledge by DZ02 or spent his rogue timer running to dz06 those guys annoy me so sometimes my trigger finger slips if you know what I mean :)
There used to be a massive penalty for going rogue and no one went rogue.  If I go manhunt 5 times and die before my timer expires ill lose around 150k xp.  Xp doesn't matter unless you drop below 75 or 80, I forget which lvl it is to get the good bp's.

 
Here is another thought from the rogue side. Players are generally easier to kill then the npc's so, if you feel you can survive the timer, why not go rogue for gear?

 
They should have a section in the DZ specific to PVP and PVE.    I don't mind fighting over Supply Drops. But working hard in DZ 06 for better loot just to have someone cut the rope, come on man! Adding the cut the rope feature was a bad idea.  Also how about not advertising the location of the extraction on the map. That seems like some they can do will a small patch. 

 
They should have a section in the DZ specific to PVP and PVE.    I don't mind fighting over Supply Drops. But working hard in DZ 06 for better loot just to have someone cut the rope, come on man! Adding the cut the rope feature was a bad idea.  Also how about not advertising the location of the extraction on the map. That seems like some they can do will a small patch. 
The dz wouldn't be the dz if they did that. I like the idea of cutting the rope. Be aware of your surroundings at all times (npc's can be used to your advantage at times) and trust no one. That's how the dz was advertised and how it should be. Its (supposed to be) high risk, high reward zone.

 
I sort of like the idea of somehow being marked for an extended time (hours of gameplay) as not so much Rogue but a Grey perhaps? A signifier of "untrustworthy status".

I'd also be a big fan of variable extraction zones. Similar to the supply drops, not all zones are active and activating one doesn't send up a map-wide signal. A more proximity warning would be good....if you're in earshot for example you can hear the flare go up.

Besides, we an ALL hear and see the V22 coming in!! If you really want to go Rogue you can go chase that. 

 
I sort of like the idea of somehow being marked for an extended time (hours of gameplay) as not so much Rogue but a Grey perhaps? A signifier of "untrustworthy status".

I'd also be a big fan of variable extraction zones. Similar to the supply drops, not all zones are active and activating one doesn't send up a map-wide signal. A more proximity warning would be good....if you're in earshot for example you can hear the flare go up.

Besides, we an ALL hear and see the V22 coming in!! If you really want to go Rogue you can go chase that. 
I wouldn't be opposed to a marker of some sort.  similar to how gta5 has it.  But if you go in with the mindset of everyone is rogue (even if its not active) then you should be fine. That's how the DZ is supposed to be imo.

 
I wouldn't be opposed to a marker of some sort.  similar to how gta5 has it.  But if you go in with the mindset of everyone is rogue (even if its not active) then you should be fine. That's how the DZ is supposed to be imo.
I agree but there are so many solo players it seems still that maybe a mark would be helpful ... however ... solution to moving extractions or making them less obvious might go better.

 
I agree but there are so many solo players it seems still that maybe a mark would be helpful ... however ... solution to moving extractions or making them less obvious might go better.
I tried running 231+ solo. It is not worth the effort, but if that's what people want to do that's on them.  I did get an extraction out, but part of that was luck. A supply drop came in so I took the opportunity. Before that I was running around avoiding players that showed up.  Overall id say it took me about 15 mins(after pack was full) before I could finally extract.

 
I wouldn't be opposed to a marker of some sort.  similar to how gta5 has it.  But if you go in with the mindset of everyone is rogue (even if its not active) then you should be fine. That's how the DZ is supposed to be imo.
And that's how I usually play.  I've had at least a dozen players (who were also solo) run up and do the surrender emote...I know I'm a jerk, but I just take off running.  Sorry, you might want to team up, but I don't trust you.

Unfortunately, the DZ is not high risk, high reward...it's a griefer's paradise. I get how it's supposed to be, but if life has taught me anything, it's that if people can screw you over for their betterment or entertainment, they will.

 
I wouldn't be opposed to a marker of some sort.  similar to how gta5 has it.  But if you go in with the mindset of everyone is rogue (even if its not active) then you should be fine. That's how the DZ is supposed to be imo.
That is exactly how I enter the DZ I won't trust anyone

An example why is I fought alongside a guy all the way to extraction as I started the animation to put loot on the rope he left the team and started attacking me! Luckily his potato gun done 0 damage and a sticky later it was bon voyage!

I love the DZ how it is, it pays to be cautious and shrewd

 
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