• Greetings, Agents! Welcome to the The Division Forums. It looks like you're looking forward to Tom Clancy's The Division 3, but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more.

PTS - 1.8 - Patch Notes

Not open for further replies.

Oh. daesu

agent provocateur
PTS 1.8 - Global Patch Notes (Last Updated September 28th, 2017)

Patch Notes, Update 1.8 PTS phase 1
Please understand that these Patch Notes are not final and will be updated.

Additionally, please note that the new features and balance changes mentioned are still being worked on and are therefore not in their final stages. Keep in mind that the Public Test Server is a testing environment, not final and that not necessarily representative of what will be introduced to the Live servers once the update is finished.
Please check the Known Issues thread for more information about the current issues present on the PTS. Please report any bugs you encounter on our PTS Technical Supportforum.

Features such as West Side Piers, Skirmish, Resistance and Rogue 2.0 will be available to all players. To test the Underground, you must own the DLC or the Season Pass at the time of the PTS starting.

New feature: West Side Pier
  • West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
  • The West Side Pier map stretches over two named zones: Intrepid and Dewitt.
  • A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
  • West Side Pier feature a new dynamic spawning system for enemies, a new kind of special assignments and daily assignments.

New feature: Skirmish
  • In Skirmish, two teams of four players compete against each other to get the highest number of kills before the time expires. Teams earn points each time a downed enemy player is eliminated.
  • Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations.
  • Last Stand rank cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.

New feature: Rogue 2.0
  • The Rogue system in the Dark Zone has been overhauled for Update 1.8.
  • To go Rogue, the player needs to toggle their Rogue status before being able to do any damage to friendly players. Any member of their group can choose the also go Rogue or leave the group.
  • Manhunt levels and objectives have been added. Players reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue players will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.

New feature: Optimization Station
  • Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech to improve the quality of the item’s stats towards their cap.

New feature: Resistance (currently not available on the PTS)
  • The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
  • This new PvE game mode takes place in three arenas in West Side Pier.
  • Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.

New feature: Underground changes (currently not available on the PTS)
  • The Underground will now have checkpoints.
  • Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are players present.
  • The Rave Room from the End is NY mission has been added to the room rotation.
  • The old Directives have been removed and replaced by new ones that bring new gameplay options.
  • The Underground has been given weekly assignments, which will reward Exotic Caches. Rewards have been increased overall in the Underground.
  • New Underground Commendations have been added.

New Classified Gear:
  • New Classified Gear, which will be added to the Live game in future Global Events, are available on the PTS in caches bought the Special Equipment Vendor in the Terminal.
  • The Classified Gear Sets available on the PTS are AlphaBridge, Banshee’s Shadow, D3-FNC, FireCrest, Hunter’s Faith, and Path of the Nomad, Predator’s Mark and Tactician.

  • Set Bonus (5 pieces):

    +25% Health Regen
  • +10% Weapon Damage

[*]Set Bonus (6 pieces):

  • To be updated.

[*]Banshee’s Shadow

[*]Set Bonus (5 pieces):

  • +20% Looted Dark Zone Funds.
  • +5% damage to target out of cover.

[*]Set Bonus (6 pieces):

[*]Talent: Improved Banshee:

  • While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved.
    While not Rogue, damage to Manhunt status players is increased by 5% for each Manhunt level the player has. Rewards for killing a Manhunt player are improved.


[*]Set bonus (5 pieces):

  • +15% Protection from Elites
  • +10% Ballistic Shield damage resilience

[*]Set Bonus (6 pieces):

[*]Talent: Improved FrontLine

  • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the player receives is applied to the Ballistic Shield as healing instead. After taking 500 000 damage, the Ballistic Shield grants a buff to the player and all group members within 30 meters for 5 seconds. The duraction of the buff is increased by 1 second for every 2000 Stamina the player has.

    Physical Damage Buff: Armor is increased by 20%.
  • Exotic Damage Buff: Weapon Damage is increased by 20%.


[*]Set Bonus (5 pieces):

  • +1 Incendiary Grenade Capacity
  • +15% Flame Turret Range
  • +10% Flame Turret Damage

[*]Set Bonus (6 pieces):

[*]Talent: Improved FireCrest

  • Bullets have a 5% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.

[*]Hunter’s Faith

[*]Set Bonus (5 pieces):

  • +20% Optimal Range
  • +10% Headshot Damage

[*]Set Bonus (6 pieces):

[*]Talent: Hunter’s Precision

  • Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.

[*]Path of the Nomad

[*]Set Bonus (5 pieces):

  • +10% Health on Kill
  • Talent: Improved Nomad’s Resolve
  • Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.

[*]Set Bonus (6 pieces):

[*]Talent: Nomad’s Luck

  • 50% chance to have no cooldown for Path of the Nomad. Take 75% less damage for 10 seconds after Path of the Nomad is triggered.

[*]Predator’s Mark

  • Set Bonus (5 pieces):

    +10% Reload Speed
  • +8% Assault Rifle Damage
  • +8% SMG Damage

[*]Set Bonus (6 pieces):

[*]Talent: Improved Predator’s Mark

  • The damage over time to the target is increased by 150% for every 9000 Stamina and can critically hit.

[*]Tactician’s Authority

[*]Set Bonus (5 pieces):

  • +5% Skill Haste
  • +5% Skill Power

[*]Set Bonus (6 pieces):

[*]Talent: To be updated.

New Exotic Weapons:
  • Four new Exotic weapons have been added to the game. On the PTS, they are available to buy from the Special Equipment Vendor in the Terminal.
  • The House (Submachine Gun)

    Special Talent: Card Counter

    One half of the magazine does 25% increased damage. The half which deals increased damage flips after 10 seconds or when the magazine is empty.

[*]Big Alejandro (Light Machine Gun)

  • Special Talent: Cover Shooter

    Every bullet fired when in cover increased weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.

[*]Devil (Marksman Rifle)

  • Special Talent: Fire

    Headshots increase stability by 30% for 15 seconds. Bodyshots increase headshot damage by 30% for 15 seconds.
  • Set Bonus talent used together with Heel: The Devil’s Heel

    Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.

[*]Heel (Marksman Rifle)

  • Special Talent: Fury

    Hitting weakpoints increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase ciritical hit damage by 30% for 15 seconds.
  • Set Bonus Talent used together with Devil: The Devil’s Heel. See above.

New additions to the Premium Vendor:
  • A new type of Encrypted Cache, with brand new items and Collections, has been added to the Premium Vendor in the Terminal.

Game changes:
  • Critical Hit Chance is reduced by 50% compared to aiming down sights.
  • Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
  • Players can now use the /join command to join a group of players in an Open Group.

Weapon balance
  • Exotic weapons

    Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928 and the Tommy Gun have had their damage slightly increased.
  • Pakhan has had its damage slightly reduced and its spread decreased.
  • The Medved has at its range increased and its spread slightly decreased.


  • The damage of high RPM weapons have been decreased.
  • The M4, M5 and MP7 have had their damage decreased.


  • Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
  • Fixed instances where Rapid would stop working.
  • Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
  • Hip Fire

Global Events
  • Masks are now rewarded from Global Event Commendations instead of Global Event leaderboards.

  • Support Station

    Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
  • Fixed an issue where the Support Station buffs would stay even if the station was disrupted.

Commendations / Patches
  • You Hunt Me I Hunt You Commendation for killing five Hunters in Underground, Survival and Resistance has been added.
  • The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
  • Fixed an issue where the Outbreak shirt and the Cave Dweller patch wouldn’t get along if the player has the Banshee or Baseball jacket equipped.
  • Fixed an issue where Commendations with conditions and a patch reward displayed incorrectly.
  • The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
  • Last Stand Revival will now reward the correct Patch.

Classified Gear
  • Fixed an issue with Classified Gear where comparing Loadouts wouldn’t show a difference in stats.
  • Fixed an issue where the DeadEye 6-piece talent wouldn’t activate after killing a player or a NPC using the Historian exotic weapon.
  • Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs.
  • Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station.

Missions / HVTs
  • Fixed a bug where enemies wouldn’t spawn during a HVT contract after joining another player’s session.
  • Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.

  • Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal. Play fair, think of the poor NPCs.

  • Fixed a bug where the Store menu would be available in Survival.
  • Fixed an issue where completing a daily Survival assignment would not give a notification.

  • Fixed a bug where an Underground session would lead to a dead end.
  • Fixed an issue where the final boss in the Underground could be farmed repeatedly.
  • Fixed a bug where the final objective would not update after killing the final boss.
  • Players will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
  • Fixed an issue where frame rates would drop significantly in a certain room.
  • Removed an invisible wall.
  • Fixed a weird break in the floor which would prevent the player from progressing.
  • Fixed weird props.
  • Fixed a weird cage.
  • Fixed a weird train.
  • Fixed weird doors.

Last Stand
  • Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.

  • Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.

Premium Store
  • Fixed a bug where an item in the Premium Store would not have a tool tip.
  • Fixed a bug where the glimmer effect on rare vanity items wouldn’t disappear in the vanity items menu.
  • Fixed a bug where an Encrypted Cache would automatically be opened when the player buys a Cypher Key.
  • Fixed an issue where the Premium Vendor would suddenly get a creepy twin after the player bought an Encrypted Cache.
  • Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.

  • Fixed a fashion mishap where the Green Cadet Cap and the White Cadet Cap looked exactly the same.
  • Fixed an issue where the DirectX 12 renderer wouldn’t work on certain graphics cards.
  • Fixed an issue where a player would not receive a cache after completing an assignment if their inventory was full.
  • Fixed an issue where players could not pick up an Echo in Chelsea.
  • Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
  • Fixed a UI issue where text would overlap in certain languages.
  • Fixed an issue where friendly Smart Cover would overlap with the map screen.


Not open for further replies.