DocHolliday324
Community Member
https://www.reddit.com/r/thedivision/comments/4lt03y/critical_hit_damage_vs_weapon_damage_vs_headshot/
I released an article digging into / comparing weapon damage, headshot damage and critical hit damage. The tl;dr version is that Critical Hit Damage is worthwhile over flat weapon damage by a long shot and over percentage weapon damage or headshot damage only if you have invested in critical hit chance. If you haven't invested in critical hit chance and don't run pulse constantly, then you are better off with +% weapon / headshot damage bonuses.The equations I used are below and more details about them can be found on http://divisionfieldguide.com/post/2016/05/hitting-big-with-weapon-critical-hit-damage/
Weapon damage
PhysicalDamage = (BaseWeaponDamage * Max(0.5, WeaponDamageBaseModBonus + PrimaryOffensiveCalc) + WeaponTypeDamageModCalc) * Max(0, (1 + WeaponDamageModBonus + SmartCoverDamageBonus - EnemySmartCoverDamageReduction))
Headshot damage
DamageMultiplierHead = (Weapon.DamageMultiplierHead + WeaponDamageMultiplierHeadFlatBonus + WeaponDamageMultiplierHeadDefaultFlatBonus) * Max(0, (1 + WeaponDamageMultiplierHeadModBonus))
Critical hit damage
WeaponCriticalHitDamageMod = Max(1, (0.25 + WeaponCriticalHitDamageFlatBonus + WeaponTypeCriticalHitDamageFinal))
-Doc (DocHolliday324 on Discord / Uplay)
I released an article digging into / comparing weapon damage, headshot damage and critical hit damage. The tl;dr version is that Critical Hit Damage is worthwhile over flat weapon damage by a long shot and over percentage weapon damage or headshot damage only if you have invested in critical hit chance. If you haven't invested in critical hit chance and don't run pulse constantly, then you are better off with +% weapon / headshot damage bonuses.The equations I used are below and more details about them can be found on http://divisionfieldguide.com/post/2016/05/hitting-big-with-weapon-critical-hit-damage/
Weapon damage
PhysicalDamage = (BaseWeaponDamage * Max(0.5, WeaponDamageBaseModBonus + PrimaryOffensiveCalc) + WeaponTypeDamageModCalc) * Max(0, (1 + WeaponDamageModBonus + SmartCoverDamageBonus - EnemySmartCoverDamageReduction))
Headshot damage
DamageMultiplierHead = (Weapon.DamageMultiplierHead + WeaponDamageMultiplierHeadFlatBonus + WeaponDamageMultiplierHeadDefaultFlatBonus) * Max(0, (1 + WeaponDamageMultiplierHeadModBonus))
Critical hit damage
WeaponCriticalHitDamageMod = Max(1, (0.25 + WeaponCriticalHitDamageFlatBonus + WeaponTypeCriticalHitDamageFinal))
-Doc (DocHolliday324 on Discord / Uplay)
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