Oh. daesu
agent provocateur
The PTS 1.5 is now available for download. (Election day Survival edition, I guess)
The ubisoft link:
http://forums.ubi.com/showthread.php/1515568-Global-1-5-Survival-PTS-Patch-Notes
These are the notes. They are all interesting so I'll post verbatim, with the exception of the bug fixes.
Update 1.5Game changes
[*]Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be dropped in World Tier 5 or in Survival game mode.
[*]Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.
[*]Enemy Armor Damage is now a Major bonus instead of a Minor bonus. With enemy Armor Damage now applying to PvP, this will create an interesting situation where players will have to decide between increasing their Armor or Armor Damage.
[*]Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.
[*]NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.
[*]Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in world tier 2, etc.
[*]Items in the Scavenger crate in the Base of Operations will now scale with World Tier.
[*]Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.
[*]We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This overall results in an increase starting from World Tier 4 and above.
Weapons
[*]SMG
[*]LMG
[*]Shotguns
[*]Added 12 new weapon types. These weapon types can only be dropped in World Tier 5:
[*]Added 4 new High-End named weapons (available at various gear scores depending on source):
Gear Sets
[*]Hunter’s Faith
[*]FrontLine has been added:
Skill changes
[*]Tactical Scanner:
[*]First Aid
[*]Overdose:
[*]Support Station
[*]Sticky Bomb
[*]Seeker Mine
[*]Ballistic Shield
[*]Smart Cover
[*]Tactical Link
[*]Survivor Link
PC Only
The ubisoft link:
http://forums.ubi.com/showthread.php/1515568-Global-1-5-Survival-PTS-Patch-Notes
These are the notes. They are all interesting so I'll post verbatim, with the exception of the bug fixes.
Update 1.5Game changes
- Added World Tier 5 bracket (230+ GS)
Enemy NPCs are level 34.
- Maximum Gear Score raised to 256.
- Heroic Incursions are now available in Tier 5 only.
[*]Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be dropped in World Tier 5 or in Survival game mode.
[Mask] Ferro’s oxygen mask: Players can move and shoot while under burn status effect.
- [Knee Pads] Shortbow championship pads: Grenades have shortened fuse timer.
- [Holster] Colonel Bliss’ holster: Powerful improvements for sidearms.
- [Gloves] Skulls MC gloves: Increased damage when no gear set bonuses are active.
- [Chestpiece] Barrett’s bulletproof: Powerful bonuses when skills are on cooldown.
- [Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP lost when dying in the Dark Zone.
[*]Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.
[*]Enemy Armor Damage is now a Major bonus instead of a Minor bonus. With enemy Armor Damage now applying to PvP, this will create an interesting situation where players will have to decide between increasing their Armor or Armor Damage.
It can now roll on Backpacks, Masks, Kneepads, Holsters and Gear Mods.
- Roll values have been lowered to compensate for the fact that it can roll on more item types.
- Rolls on existing Kneepads will be scaled to appropriate values. Note that Enemy Armor Damage will still be considered as a Minor bonus on existing Kneepads.
- Enemy Armor Damage will be removed from existing Masks and replaced with another minor bonus.
[*]Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.
[*]NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.
[*]Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in world tier 2, etc.
[*]Items in the Scavenger crate in the Base of Operations will now scale with World Tier.
[*]Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.
[*]We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This overall results in an increase starting from World Tier 4 and above.
Weapons
- All Weapon types
Hip fire now has stronger recoil than aiming down sights. The strength of this effect varies between weapon types. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.
[*]SMG
Vector 45 ACP & First Wave Vector 45 ACP: base magazine size increased to 25.
- MP7: base damage increased by 16%.
[*]LMG
M60: base damage reduced by 3%.
- M60 & M249 now take longer to reach full accuracy when fired.
- Hungry Hog: base damage reduced by 13%, to prevent a scaling overlap with the implementation of World Tier 5.
[*]Shotguns
Lowered the strength of aim assist for Shotguns.
- Lowered the effect of accuracy on Shotguns.
- Headshot base bonus reduced from 80% to 60%.
- Showstopper: Accuracy while in cover has been reduced.
- M870: base damage reduced by 12%.
[*]Added 12 new weapon types. These weapon types can only be dropped in World Tier 5:
MG5 Light Machinegun
- Infantry MG5 Light Machinegun
- Famas Assault Rifle
- Model 700 Marksman Rifle
- M700 Tactical Marksman Rifle
- M700 Carbon Marksman Rifle
- Converted USC Submachinegun
- Police UMP-45 Submachinegun
- Tactical UMP-45 Submachinegun
- Snub nosed Rhino Pistol
- Rhino Pistol
- Rhino Special Pistol
[*]Added 4 new High-End named weapons (available at various gear scores depending on source):
Golden Rhino
- Urban MDR Assault Rifle
- Tommy Gun
- Thompson M1928
Gear Sets
- Final Measure
4 pieces: Grenades can now be picked up every 8 seconds instead of 15 seconds.
[*]Hunter’s Faith
3 pieces: Headshot bonus reduced from 20% to 10%.
[*]FrontLine has been added:
2 pieces: +15% Protection from Elites
- 3 pieces: +30% Ballistic Shield Health
- 4 pieces: Allows using an SMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%
Skill changes
- Pulse
All Mods (except Recon Pack): Decreased lifetime by 20% from 25 seconds to 20 seconds.
- Recon Pack:
Increased lifetime by 14.3% from 17.5 seconds to 20 seconds.
- Decreased cooldown by 25% from 60 seconds to 45 seconds.
[*]Tactical Scanner:
Increased cooldown by 10% from 60 seconds to 66 seconds.
[*]First Aid
Defibrillator:
Increased Ally Heal by 10% from 1500 to 1650.
[*]Overdose:
Decreased Self Heal by 10% from 1500 to 1350.
- Increased cooldown by 10% from 60 seconds to 66 seconds.
[*]Support Station
All Mods (except Immunizer): Increased Lifetime by 10% from 20 seconds to 22 seconds.
[*]Sticky Bomb
Base Skill and Proximity Fuse: Decreased cooldown by 10% from 90 seconds to 81 seconds.
- BFB:
Decreased cooldown by 4.8% from 105 seconds to 100 seconds.
[*]Seeker Mine
Cluster:
Decreased Bleed effect duration by 25% from 8 seconds to 6 seconds (total bleed damage is unchanged).
[*]Ballistic Shield
Base Skill and all mods: NPCs will deal 10% more damage to the shield.
[*]Smart Cover
All Mods (except Trapper): Decreased Skill Power impact on Damage Resistance, Weapon Stability and Weapon Accuracy buffs by 20% from 150% to 120%.
[*]Tactical Link
Increased damage bonus by 16.7% from 30% to 35%.
- Increased duration by 8.3% from 12 seconds to 13 seconds.
[*]Survivor Link
Increased duration by 8.3% from 12 seconds to 13 seconds.
PC Only
- [PC Only] Added a radial menu for emotes.
- [PC Only] Added a new UI rendering setting that will reduce game latency at the cost of framerate.
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